Frenworld was a Nazi shithole, and considering the post history of the account that posted this, I think they might be a carryover from that.
Nazi punks fuck off.
Frenworld was a Nazi shithole, and considering the post history of the account that posted this, I think they might be a carryover from that.
Nazi punks fuck off.
Commented this on another instance, just copying and pasting it here.
As a Testament main, I’m pretty excited about this. Don’t necessarily agree with the doom and gloom I’ve seen of them being bottom 3 right now, but they’re definitely hitting a few struggles. Easier conversions, the teleport mixup, bigger knockup from Arbiter Sign, all great changes.
In general, it looks like a decent patch. Maybe folks didn’t get what they wanted, but generally the characters who needed nerfs or buffs got them. Notable exceptions being Anji and I-No feeling a little nerfed (depends on their new special moves, I think), and Nago looking buffed kinda unnecessarily. Looking forward to how it all shakes out, though.
As a Testament main, I’m pretty excited about this. Don’t necessarily agree with the doom and gloom I’ve seen of them being bottom 3 right now, but they’re definitely hitting a few struggles. Easier conversions, the teleport mixup, bigger knockup from Arbiter Sign, all great changes.
In general, it looks like a decent patch. Maybe folks didn’t get what they wanted, but generally the characters who needed nerfs or buffs got them. Notable exceptions being Anji and I-No feeling a little nerfed (depends on their new special moves, I think), and Nago looking buffed kinda unnecessarily. Looking forward to how it all shakes out, though.
I feel like the UX/UI also needs a lot of work. Tooltips missing important information, an inability to see what future levels in a class/subclass grant me (making it much more difficult to make an informed decision there), I can't view the inventory/character sheets of companions not currently in my party (requiring four steps of starting dialogue just to check items on a person and swap back to my original party member), a lack of explanation on how things are calculated or what your proficiency bonus is/comes from, etc. Not even counting the numerous visual bugs in the UI, or how the UI just seems oddly sluggish at times for no discernible reason.
I'm genuinely loving a ton of the game. But interacting with the interface is a constant low level annoyance that pulls me out of the experience just a bit all the time and noticeably detracts from my enjoyment as a result.
And that’s exactly the point, too. Keep you mentally tired and angry so you don’t have the energy to question why too deeply.
Also, the 2nd edition one is arguably the lightest skin tone here.
It’s interesting to me that we could already see the signs of some of this just based on what they defined to break the VTT-specific rules of the OGL update, which was anything that had effects that made it too video-game-y. Showed they fundamentally misunderstood what VTTs are for and do six months ago, and it seems that hasn’t changed.
Looks like I’ve kept my avatar for so long that it’s looped back around into being relevant again. Nice.
Really enjoyed this section of the manga, so I'm definitely excited to see it all animated. First episode was, as others have already said, top notch, so this is looking to be a banger of a season.
Sure, Dark Alliance has almost nothing to do with the BG CRPGs other than the setting. But it also wasn’t named as a direct sequel to them, either.
And I get the corporate reasons for it. But I think those reasons are stupid if the game actually has nothing to do with the games it’s supposed to be a direct sequel to.
If it’s nothing like them, that does make me wonder why it’s named as the third in the series instead of something different entirely like the game itself is.
I’m not even a fan of it, myself, but this is a really weird take on people having fun experimenting with the physics engine.