Jozzo

joined 2 years ago
[–] Jozzo 2 points 3 months ago (2 children)

I think you've just pointed me in the direction of a solution...

I tried to create a symlink "c:" pointing to ../drive_c, but I couldn't. "Operation not permitted" I then got ptsd flashbacks to the last time this happened - turns out it was because my SSD is formatted as exFAT, which doesn't support symlinks.

I'm guessing proton is trying to create this symlink when it installs .NET, but fails, which is probably why everyone else seems to have a breezy time with it. Not sure why my other games haven't run into this though... maybe they haven't needed to install anything there?

I will report back after reformatting my entire SSD lol

[–] Jozzo 1 points 3 months ago (4 children)

Ohh, is the "c" just a symlink to the drive_c folder?

[–] Jozzo 2 points 3 months ago

I need STEAM_COMPAT_DATA_PATH because my proton is installed in a different steam library than the game, all of my proton games use this. I tried to remove it anyway and try just '--skip-launcher', but now the game doesn't launch lol

The command likely won't work for you because you don't have proton installed at that location

[–] Jozzo 2 points 3 months ago (6 children)

Still the same error unfortunately.

Interestingly though, when I try to install .NET manually via protontricks-launch -v --appid 1086940 /home/user/Downloads/windowsdesktop-runtime-6.0.35-win-x64.exe I get the following error:

/media/user/T7/Main/Games/SteamInstalled/steamapps/compatdata/1086940/pfx/dosdevices/c:/windows: No such file or directory

Going down that tree I see the entire path is there except for "/c" at the end. I manually added a "c" folder, but then I get stuck at this error:

protontricks (ERROR): Active compatibility tool was found, but it's not a Proton installation supported by Protontricks.
Proton installation could not be found!

I know my proton installation works because all my other games use it fine. Proton is on a different drive than BG3, could that cause issues?

[–] Jozzo 1 points 3 months ago

No, installed from debian repository

[–] Jozzo 3 points 3 months ago (8 children)

I already skip the launcher but this error still happens. My launch args are STEAM_COMPAT_DATA_PATH=/home/user/.local/share/Steam/steamapps/compatdata %command% --skip-launcher

[–] Jozzo 3 points 3 months ago* (last edited 3 months ago) (3 children)

I see!

I installed protontricks and read through the usage instructions

I've done protontricks-launch --appid 1086940 /home/user/Downloads/windowsdesktop-runtime-6.0.35-win-x64.exe

but it looks like it's stuck?

pressure-vessel-locale-gen: Missing locale en_US.UTF-8
pressure-vessel-locale-gen: Generating locale en_AU.UTF-8...
pressure-vessel-locale-gen: Generated locale en_AU.UTF-8 successfully
pressure-vessel-locale-gen: Generating locale en_US.UTF-8...
pressure-vessel-locale-gen: Generated locale en_US.UTF-8 successfully
pressure-vessel-adverb[101880]: W: Container startup will be faster if missing locales are created at OS level
0084:err:file:init_redirects /media/user/T7/Main/Games/SteamInstalled/steamapps/compatdata/1086940/pfx/dosdevices/c:/windows: No such file or directory

Thank you for pointing me in the right direction, I've never used protontricks before

Edit: using protontricks 1086940 dotnetdesktop7 seems to get past that point, but then I get another error

protontricks (ERROR): Active compatibility tool was found, but it's not a Proton installation supported by Protontricks.
Proton installation could not be found!

my proton is installed in a different steam library than BG3, could this cause issues?

[–] Jozzo 1 points 3 months ago

Yes all the others I play work fine, I have only had an issue with BG3

[–] Jozzo 1 points 3 months ago

Thank you, Yes experimental is the one I tried as per people's recommendation on protondb. I have also tried 9, 8, 7 but all give the same error. Putting the --skip-launcher argument in still brings me this error. I can't even get to the launcher 😭

[–] Jozzo 18 points 4 months ago

Or maybe they have the ability to make you weaker

[–] Jozzo 1 points 4 months ago (1 children)

Yep it's not near finished. This is one of those projects that's sat in my "keep an eye on it" bookmarks for a good while, I figured I'd post it to get some attention on it, because it does look very promising.

[–] Jozzo 1 points 4 months ago (1 children)
 

Wanted some opinions on ways to set up triggering "on-kill" effects. In short: The player can have abilities that trigger effects whenever they shoot and kill an enemy. I'm also looking to extend abilities to enemies as well, so can't just hardcode a player reference.

Currently I'm doing it like this:

  • Enemy signals that it died -> the bullet receives this and signals that it killed Enemy -> the player's weapon receives this and signals that it's bullet killed Enemy -> the player receives this and triggers it's on-kill abilities.

It simultaneously feels like a good way to go about it but also a long mess. The other option I've considered is:

  • Each bullet has a reference to it's owner (eg. player). When an enemy dies to a bullet, it looks to the bullet's owner reference and tells it to trigger it's on-kill effects.

This way is a lot simpler to write, but is error prone eg. In cases where the bullet's owner is killed while their attack is mid-air.

Thank you all!

 

Figured I'd share this project as I don't see many that know about it! (Only available for Windows)

 

A massive asset bundle by Kenney is free right now on itch.io. It's only available for 9 more hours as of posting.

All included assets can be previewed here: https://kenney.nl/data/itch/preview/

Includes 2D, 3D, and audio assets!

87
Patch #6 Now Live! (baldursgate3.game)
submitted 1 year ago by Jozzo to c/baldurs_gate_3
54
submitted 1 year ago by Jozzo to c/selfhosted
 

For those that have never heard of it, PlanarAlly is an open-source self-hosted virtual tabletop (VTT) for TTRPG games. Here I've compiled the most important features/changes from their blog post. The full release notes are available on their GitHub: https://github.com/Kruptein/PlanarAlly/releases/tag/2024.1

Vision Blocking Update

A new vision blocking mode is introduced, called behind. It will accompany the existing vision mode which will be renamed to complete.

When behind mode is active, the shape marked as vision blocking will be rendered as if it’s not a vision blocking shape, but everything behind it will be fully obscured. This will for example allow you to have a tree trunk that is vision blocking, but still show the players what they are looking at (i.e. a tree trunk).

Notes Overhaul

There is no longer a difference between shape notes and campaign notes. Notes are now a single concept, can be attached to shapes and managed through a new UI element called the Note Manager.

It’s now possible to share certain notes to other users with granular access rights, eg. you can give view access to all players when they retrieve an item, or give a particular player a private note that only they can view and edit.

For a full overview of the new note system, check the notes documentation.

Asset Drop Ratio

Defines how assets should be scaled when dropped on the map. A drop ratio of 1 is the default, it means the asset will resize purely on it’s specified dimensions, eg. goblin_1x1 will take up 1 grid cell even if it represents 10ft, whereas a drop ratio of 0.5 will resize basilisk_2x2 to 1x1.

Context: Previously, assets would auto scale when dropped onto the grid if they have a dimension in their name, eg. goblin_1x1 would fit exactly 1 grid cell, dragon_3x3 would be resized to 3 by 3 grid cells. This was using a method based on the 5ft-system to automatically adjust this when a location had a bigger size (eg. 10ft maps would automatically make goblin_2x2 fit in 1 cell). This however would break anything that wasn't using the 5ft-system.

Dice History Improvements

The dice history will now show who rolled the dice (it was previously only shown on hover) and contains more details on the specific roll instead of only showing the final result.

47
Crash Landing (lemmy.world)
submitted 1 year ago by Jozzo to c/nomanssky
 

I accidentally summoned my freighter at a weird angle, so from the ground it looked like it was crashing down to the planet. I thought it made a pretty cool shot though! Here's some other angles:

 

I saw someone post about FediSearch, its very helpful but a little inconvenient to have to switch search engines just for lemmy, so I implemented their search query directly into my browser with Chrome's search shortcuts. Figured I'd write up a guide since this seems to be one thing a lot of y'all are missing from reddit, hope it's helpful :D

(This works for Chrome but not Firefox - they don't allow you to create custom search shortcuts.)

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