JakenVeina

joined 1 year ago
[–] [email protected] 2 points 1 week ago

We spent a day studying this in my intro to engineering course, in college. Very sobering.

[–] [email protected] 5 points 1 week ago

I mean, the book of Revelations is indeed a prophecy.

[–] [email protected] 2 points 1 week ago

I'm 34 and don't have $10,000 in savings.

Congrats on the milestone, friend.

[–] [email protected] 7 points 1 week ago

Did you like the subplot about how slaves who are freed against their will turn to alcoholism?

Yeah, I thought it was really interesting how there were two characters who gained freedom and handled it in completely opposite ways. I thought it was a great way to highlight that simply ending an injustice often isn't enough. It takes effort beyond that to truly reach justice/equity.

Or how when they celebrated Christmas at Grimmauld place, they put little santa hats and beards on the severed slave heads?

The severed heads themselves were clearly established as one of many things that made everyone being forced to live there uncomfortable. So, yes, I liked the touch of the characters decorating them, and the rest of the house, to try and make it less of a reminder of the shitstain of a family that it used to belong to. The characters make quite a few such attempts, throughout the book, often unsuccessfully.

Did you like the HIV allegory character who deliberately tries to infect young boys with his disease?

Yeah, it's a pretty terrifying concept, and a great lesson about how being a victim doesn't make someone good. Anyone can be evil. In fact, victimization often becomes the SEED of future evil.

What about the constant descriptions of “mannish hands” and general authorial misogyny against women who the reader isn’t supposed to like?

I don't see how one instance of the phrase "mannish hands" across seven books equates to "constant descriptions". I can't say that I liked it or disliked it, because I don't ever remember reading it. It wasn't a significant enough detail to remember, just descriptive flavor of what the author was picturing. In retrospect today, yeah, that seems like anti-trans bias subconsciously leaking out, to have a "bad" woman character have masculine qualities. But it definitely doesn't read that way, on its own.

Did you like how Harry was supposed to be the saviour of magical england from a fascist movement, and yet he’s a moderate liberal who never makes an effort to fundamentally change any of the systems of the world, and who wants Hermione to stop campaigning against slavery because it’s annoying?

Given that the books actually give zero picture of how much magical society has changed, after Voldemort's death, I don't see how I can answer that. The only thing we know for sure about the world is that Hogwarts and Platform 9 3/4 still exist. I could give a fuck about what Rowling's expanded on in interviews and musings on Twitter.

I don't recall Harry ever once being against SPEW, that was pretty much all Ron, who does eventually change his mind. What Harry DOES have is the fantastic story arc with Kreacher, where he explicitly recognizes how wrong he was to not see the barbarity of the system sooner.

[–] [email protected] 2 points 1 week ago (1 children)

10/min is pretty freakin' impressive, as far as HMFs go. The one I have planned won't be hitting that mark until I get Mk5 belts.

[–] [email protected] 2 points 1 week ago

The biggest hole in WASM right now is being able to DO anything really useful in it, natively. The only thing you can do natively right now is use the CPU. Can't manipulate the DOM. Can't access local storage or cookies or networking APIs, etc. You can call out to arbitrary JS code, but that's it.

This is great for some of the big JS libraries that have very CPU-heavy workloads they can optimize in WASM and call to from JS. Like frequently parsing and re-parsing HTML. Or doing game physics calculations.

I haven't heard word one about WHEN any of this will be available. Which is particularly troubling, given how long people have been begging for it.

Of course, none of this stops you from using WASM in the real world, to do quite a lot of things. You're just gonna have to deal with JS interop, still, do do anything really useful.

[–] [email protected] 1 points 1 week ago

I saw the plastic, yeah. Couldn't tell if the other was caterium or copper. That definitely will give a higher yield.

[–] [email protected] 1 points 1 week ago (2 children)

Nice!

Is that running on just plastic and copper? Intuitively, I would've expected you to need more machines than that for 9/min. Or are we heavily overclocking?

[–] [email protected] 11 points 1 week ago* (last edited 1 week ago)

This really reads to me like the perspective of a business major whose only concept of productivity is about what looks good on paper. He seems to think it's a desirable goal for EVERY project to be completed with 0 latency. That's absurd. If every single incoming requirement is a "top priority, this needs to go out as soon as possible" that's a management failure. They either need to ACTUALLY prioritize requirements properly, or they need to bring in more people.

For the Chuck and Patty example, he describes Chuck finishing a task and sending it to Patty for review, and Patty not picking it up because she's "busy." Busy with what? If this task is the higher priority, why is she not switching to it as soon as it's ready? Do either Chuck or Patty not know that this task is the current highest priority? Sounds like management failure. Is there not a system in place (whether automatic or not) for notifying people when high priority tasks are assigned? Also sounds like management failure. Is Patty just incapable of switching tasks within 30-60 minutes? She needs to work on her organization skills, or that management isn't providing sufficient tooling for multitasking.

When a top-priority "this needs to go out ASAP" task is in play on my team, I'm either working on it, or I know it's coming my way soon, and who it's coming from, because my Project Lead has already coordinated that among all of us. Because that's her job.

From the article...

Project A should take around 2 weeks

Project B should take around 2 weeks

That’s 4 weeks to complete them both

But only if they’re done in sequence!

If you try to do them at the same time, with the same team, don’t be surprised if it ends up taking 6 weeks!

Nonsense. If these are both top priorities, and the team has proper leadership, (and the 2 week estimate is actually accurate) 4 weeks is entirely achievable. If these are not top priorities, and the team has other work as well, then yeah, no shit it might be 6 weeks. You can't just ignore the 2 weeks from Project C if it's prioritized similarly to A and B. If A and B NEED to go out in 4 weeks, then prioritize them higher, and coordinate your team to make that happen.

[–] [email protected] 5 points 1 week ago

A quality apology consists of 3 things:

  • An explanation of what you did that was wrong, and why it was wrong
  • An explanation of what you're going to try and change about yourself, to avoid the same mistake
  • An expression of remose. I.E. the word "sorry" or "apologize".

Your proposed apology has all those elements, so you're already ahead of most folks. But there are a few suggestions for improvement in this thread that I think are also good.

"if you felt so, I apologize": I don't read this as you apologizing for how the other person feels, since you clarified that earlier. But I think it's fair that others might read it that way, so you're better off eliminating the ambiguity. You're apologizing for what you did, without considering that others might (validly) consider it inappropriate.

"I'll try to control myself around you": similar deal, it should be clear that this is about you, not them. And when it comes to swearing in a workplace, it's pretty-darn common to consider it inappropriate and unprofessional, no matter who you're around. Maybe part of your apology needs to focus on how the behavior is unprofessional, and you simply needed help recognizing that, as you're (possibly?) new to the professional working world.

[–] [email protected] 10 points 1 week ago

Gee, I wonder who was responsible for those ballots not getting sent out on time?

[–] [email protected] 6 points 1 week ago (4 children)

Did they, though? Do we know how Nevaeh Crain and Candace Fails voted? Would that somehow make it okay?

The fact thay people who have done nothing to support these policies can still be killed by them is PRECISELY the problem.

 

Three more floors done today. Two more to go.

 

More progress on the Rotor/Motor factory, today. I'd say maybe halfway done with the cosmetics?

Basement floor (logistics for Motors, Depot, & Sink) is fully done, I think.

Also the first floor itself. Except for walls.

Also the top-most floor (Iron Ingot).

Also the logistics floor below that. And this sorta-balcony thing.

Some wide shots.

 

Rotor/Motor factor is fully-online and functional. Running at 1/8th clock, it's gonna take a whiiiiiiiiile to prime up and fully debug, though. Gives me plenty of time to do cosmetics, next time.

Logistics floors, again.

This one in particular was a little interesting. I've got 20 machines here making Cast Screws, and instead of trying to figure out the logistics of balancing these across 3 belts, I just took advantage of the fact that I also have 10 Rotor assemblers, that need to receive the screws, so I grouped all the Screw machines into pairs and each pair is just a dedicated single-belt feed straight to an assembler.

Actually had to cut TWO holes in the floors to fit the damn Sink. I don't actually mind, though, it ought to provide a nice little bit of flavor, when it's decorated.

What do y'all think? Better with or without the frame pillar supports for all the splitters and mergers?

 

Got all the machines laid out today, across all the floors, and I think the floorplan is now fully set. Gonna try and get the factory functionally online, then get all the cosmetics filled in.

Got all the ore lines laid out as well.

Slightly better view of all the machine lines.

 

Made a little more progress in the coop playthrough, with my wife. Still just working on this one belt line.

Once again, we only played for like an hour, and we didn't get much done. Seems like every time we play lately, she gets nauseous. I'm hoping it's somehow related to the engine settings changes I made to help make Lumen look better, so I can just roll that back. Otherwise, I dunno, we might have to call this one off.

Anyone else had issues with nausea when playing this game?

 

The next factory's gonna be for Rotors and Motors. I got the miners all laid out yesterday, with walkways to connect them, and established roughly where the building is gonna go.

I'm going for a large multi-floor single-building factory this time, so I did some prototyping for how those floors might space out, and a concept for interchanging resources between floors.

Also did a little rough estimation of the longest machine lines I'll need, and how much width and length the floors will need to accommodate them.

With all that, I think I have a good-enough picture in mind for how this will come together.

Skeleton for the first 2 floors, out of 4 planned. No significant issues disrupting the plan, so far.

 

More backlog today. You can see the bare beginnings of the next factory in the background, but I really didn't get much else done.

This one here is my recycling facility. It sorts and processes processes anything you drop into the scrap container to produce, Biofuel, or DNA Capsules, depending on what it has room for in storage. Anything that isn't already one of those things, can't be converted, or that there isn't room for gets sunk for tickets.

I really liked how this little enclosed balcony accidentally came about, but this will also be where I expand on to the building, eventually, to produce Liquid Biofuel, once I have that unlocked. That was the reason to build it on water in the first place.

Around the time of building this was when I realized I wanted a nice lookout tower near HQ, so I figured, why not just plop it here?

Here's the recycling line coming from HQ.

 

Didn't really do anything today, except finish building the walkway/tubeway out to meet the new factory. Wife and I played Diablo 4 instead.

So, it's time for some more backlog. This is my concrete factory, and it might still be my favorite.

I particularly like the embedding of glass floor here, together with the steel floor, looking through to the logistics floor. I need to reuse this idea again, at some point.

Given the super uneven nature of the terrain here, I thought it'd be cool to build the sink and depot into a whole separate wing, that sits well below the main floor, as it hugs the hillside. Really happy with how that turned out. It made for a really interesting layout on both the inside and the outside.

 

Finished the final building, finished the walkway/beltway, and wired everything up. This here Reinforced Iron Plate factory campus is complete, save for a final efficiency audit, after it's done priming.

Quite like how this walkway/beltway came out.

A few shots from inside the final building. I ended up just being plain and simple for the assembler layout. With the exception of needing to do a little cross-balancing of the two wire input lines. This is only the first factory to use assemblers, there'll be plenty of time to be more fancy in the future.

 

Built out a building #4 for making the remaining intermediary products, from Iron Ingot: Iron Plate and more Wire.

Kinda boring, in that it's almost exactly identical to the Wire building from a couple days ago, but a bit bigger, and with a little extra belting to produce 2 products, instead of just 1.

So, onto the final 5th building, while planning it out, and where to put it, I ended up just building an entire 6th building, just for sinking and uploading.

Nothing special, really, just more of what I've done before, both in this little campus, and in other factories. Still happy with it.

Also put the final finishing touches on the Iron Ingot building, from yesterday.

Next up, I started brainstorming how I want to layout and connect up the final assemblers. I kinda don't want to just do the simple mirrored-line setup that I've done twice now, with the two Constructor facilities, so I'll sleep on this.

I also got to pester my wife with the cart siren for a bit. We didn't really make any progress on our joint save, she ended up going to bed early with a little nausea.

 

Hey, image uploads on lemm.ee are back!

The concept I'm now going for is a factory made up of many inter-connected buildings, like I said before, but specifically that all the buildings are built in the same cosmetic style, with different layouts. I'm curious how these buildings will play together, when they're all done.

Again, same design concept on the inside: elevated machinery, with logistics running up above the player's head.

I nearly got the third building entirely complete as well.

This building takes the leftover Copper Ore, mines fresh Iron Ore, and produces Iron Ingot with the Iron Alloy Ingot alternate recipe.

 

Image uploads are still broken, but uploading to lemmy.world seems to have worked, yesterday, so...

A few finishing touches, and I'm happy with this one.

With a little extra space available at the main entrance, I figured some lighting was in order.

Decided to try elevated machine floors this time, instead of sunken.

Also decided to try keeping the miner indoors, right next to the production machines.

To get the machines to be fully supported by the elevated platform, I needed 13m of width, so I was left with a full foundation, a half-foundation, and 1m extra. I was trying to figure out how to cleanly cover that extra meter, when I realized, "Wait, what if I..... didn't?"

What if I actually USED it, instead?

Moving ownard, I made a little change in plans. I think I'm actually going to do 5 separate interconnected buildings, instead of just 3. This one here will be turning Copper Ingot into Wire.

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