this post was submitted on 28 Jan 2025
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Halo

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[–] GhostlyPixel 2 points 5 days ago (3 children)

Seeing some speculation that the laser sounds plus the green flashes might be teasing the return of the fuel rod gun

[–] vikingtons 2 points 4 days ago* (last edited 4 days ago) (2 children)

There are still so many absent iconic weapons. The plasma rifle, covenant carbine, pump shotgun, spartan laser. Would be nice to see the mauler, spiker and brute shot come back since... well brutes. I'm not sure I'd feel good about wanting the M6D magnum back in the mix but a little pocket sniper could be fun (and no, the mangler doesn't fulfil this niche).

I suppose there's a bit of a fine line when it comes to managing (I.e. not over-saturating) a weapons sandbox, but 343 didn't seem to care about this with halo 5, and never considered each weapon in this way individually, since H4 went with a weapon archetype model as part of their loadouts system (carbine, BR, DMR, light rifle).

Would love to see the mountable missile pod and flamethrowers again too.

[–] GhostlyPixel 2 points 4 days ago (1 children)

5’s Warzone was so unbalanced that 343 was able to go crazy with weapons, and I thought that aspect of the mode was a lot of fun. A warthog that fires needles? Go for it. A wraith with cluster mortars? Sure! A plasma pistol that fires black holes? Why not?

And bringing in the M6D as literally the low-poly CE model with a flat shader so it looks like Halo CE instead of remaking the model was so funny.

[–] vikingtons 2 points 4 days ago

I can't speak to h5 since I decided not to get a console for it. I played with halo 5 forge on PC for a bit but its performance charactersitics and presentation put me off.

I spent enough time to play with some of the weapons and variants, and they were fairly interesting. I would expect much more to come to infinite over time if I didn't already know that development on both it and MCC was virtually dead.