I've been having a hard time telling the difference between Dem incompetence or complicity.
Fuckfuckmyfuckingass
Well it's a movie, so there's that. Helmets primary use is to stop shrapnel and protect against bonking your head. I've heard stories of, and seen pictures of helmets stopping bullets, but there's lots of factors. How far away did the bullet originate? Did it ricochet off something first? War is a very chaotic environment. Lots of weird things happen. There are stories from WWI and WWII where a bullet was stopped by a bible in a breast pocket, but it's really up to random chance.
I believe most modern helmets are rated to stop a 9MM, but beyond that it's a crap shoot.
Are they finally doing a Ninja one? Goddamn, took 'em long enough. It seemed obvious to me after I played the 2nd one.
Yup there's a lot of cues they took from anomaly, but a little watered down. Which like I was saying makes sense, because they have to cater to the majority of players.
I'm not terribly far into the story. Just finished the garbage portion, but it seems to me like they're trying to loop more elements in from the novel Roadside Picnic, which is the origin of the whole concept the games, and the Tarkovsky movie Stalker, is based on. It's a great read if you haven't heard of it. And of course the movie Stalker is renowned for a reason.
In any case I love S.T.A.L.K.E.R 2. Are there bugs? Yes. Are there game play issues that need ironed out? For sure. But the fucking vibe is there in spades, and I trust GSC and the community to make this a game I play for a long time to come, which is easy, because I've been playing variations of the S.T.A.L.K.E.R games for probably like 15 years at this point.
The fact GSC didn't sue anomaly out of existence is why I'll stan them until the end of time. They saw what people did, and I think they thought it was dope as hell.
One other thing about the new stalker experience that drives me crazy are the English voices. The game is set in Ukraine, why is everyone British? Give them eastern European accents at least. I'm playing with Ukrainian dialogue, and English subs which mostly fixes it, but it's easy to miss lines while things are happening on screen.
Me too friend, me too.
The thing I miss is having stalker's creep up on you and dump half a mag in your back. I've not experienced anything like that in any other game I've played.
Don't get me wrong I'm having a pretty great time with the game. It's graphically stunning and the world is super interesting to explore. It's especially fun coming across locations from past games and seeing all the little familiar details in a new bigger way.
Bloodsuckers are fuckin' bullshit in this game, waaay to hard to kill, and they're everywhere. In past games, you'd see them every now and again, but they're basically the only mutant I see.
From what I've read the A-life system is challenging to implement in the seamless world of S.T.A.L.K.E.R 2.
I'm looking forward to mod tools being released so the community can really bring the experience to the next level. GSC games did an excellent job in some ways and not in others. I think they were trying to strike a balance between appealing to new/normie players and the hardcore anomaly ultra realistic players. Most people playing don't want to spend their time making sure they've got enough food, water, ammo and repair kits to make it to such and such a place and back in one piece.
Hopefully the community can give us some better options though.
I'm too busy watching Criterion films to post.
I immediately was like "smart pipe!" No fuckin' way.
I'm sure Elon will give the camps some dip shit meme name.
"As for asshole pictures, as far as I know, asshole recognition technology isn't as developed as facial recognition technology yet."
Fecal recognition technology.
My butt does hurt.
It's not a cheek weld, but a magazine weld.