EncryptKeeper

joined 1 year ago
[–] EncryptKeeper 12 points 3 weeks ago

Oh no I live in the U.S. we don’t really do consumer protections.

[–] EncryptKeeper 7 points 3 weeks ago (1 children)

Premium televisions are already pumped full of this stuff

[–] EncryptKeeper 10 points 3 weeks ago* (last edited 3 weeks ago) (9 children)

If your retailer has a generous enough policy to let you return an opened TV because simply because you don’t like it. I spent $1,200 on a Sony TV with backlight bleed issues that were so bad that half the screen was tinted blue. I tried to return it or get a replacement but was told by both the retailer and Sony support that half the screen being blue was “normal for LED TVs and within acceptable parameters” and to go fuck myself.

[–] EncryptKeeper 52 points 3 weeks ago

An ad giant already owns and controls my current TV’s OS

[–] EncryptKeeper 53 points 3 weeks ago (2 children)

Don’t forget easily manipulated

[–] EncryptKeeper 1 points 3 weeks ago

No it should carry over.

[–] EncryptKeeper 5 points 3 weeks ago

So as somebody who tried the game 24 hours after release, it worked for me just fine and it’s actually pretty good. Loving the career mode.

[–] EncryptKeeper 8 points 3 weeks ago

This isn’t even like a personal opinion or a thought experiment. Pirating was huge, then Netflix popularized streaming and pirating went WAY down, and then the streaming experience went to shit and pirating went back up.

[–] EncryptKeeper 14 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

That’s my point. If any MMO is going to be tightly designed to utilize the abilities of a platform like AWS, you’d think it’d be the one owned by the company that owns AWS. At the very least because it’s an opportunity to flex the capabilities of AWS as an MMO back end. AGS is not AWS, but you’d assume there would be a team from AWS assigned to work with them specifically, as well as the fact that AGS doesn’t have to consider cost as a limiting factor when utilizing AWS as a back end, like any other MMO developer would. It’s a huge leg up they had over every other MMORPG developer, and still somehow managed to screw it up.

[–] EncryptKeeper 24 points 3 weeks ago* (last edited 3 weeks ago) (4 children)

The world’s 1st most popular cloud infrastructure company was also unable to deploy their own software on their own cloud infrastructure. I remember just being in total disbelief when New World, the Amazon-developed MMORPG struggled for WEEKS (Months?) with server capacity issues. Like… you guys own ALL the servers, the main selling point of which are their ability to dynamically scale to demand.

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