DrakeRichards

joined 1 year ago
[–] DrakeRichards 13 points 1 year ago (1 children)

Good. Let Hasbro sink themselves with another failed VTT.

[–] DrakeRichards 1 points 1 year ago (1 children)

In the past I’ve always run entirely homebrew adventures and settings, but I recently started Waterdeep: Dragon Heist to save some prep time. The campaign is okay overall; it’s great to have an existing setting with decades of existing content if needed. I’ve found myself having to redo or add a lot though: the campaign was obviously designed to be run for 4-6 players, so with my smaller party of 3 I need to come up with more encounters and rebalance what is there. I also can’t stand some of the tropes they use and re-fluff them to be more dynamic.

I don’t think I’ll do a published adventure again. I’m open to existing settings now, but the style of published adventures just doesn’t vibe with me.

[–] DrakeRichards 2 points 1 year ago* (last edited 1 year ago)

Though Castlevania: Lords of Shadow was a divisive game, its art direction and soundtrack are incredible. Oscar Araujo’s score combined with some great vistas and setpieces elevates the mediocre gameplay to actually make this game one of my favorites.

I also loved the songs from Death Stranding. Low Roar’s tracks fit the atmosphere of the game perfectly, and the few tracks from other artists really stand out in a nice contrast to Low Roar’s calmer feeling.

[–] DrakeRichards 10 points 1 year ago

Thank you for taking good care of her! Have you contacted a wildlife rescue to get her rehabilitated into the wild?

[–] DrakeRichards 3 points 1 year ago

I’ve found that AI generation is good if you have a vague idea of what you want, but it can be frustrating if have something specific in mind. I try to approach generation with that in mind: I’ll plan out the large points of what I want but keep an open mind on the finer details.

If I wanted to generate a more specific image, I would first try to do a sketch in another program and then feed that into ControlNet. I haven’t actually done this though since I’m usually able to get something close enough that I can work with.

[–] DrakeRichards 2 points 1 year ago (4 children)
[–] DrakeRichards 12 points 1 year ago (1 children)

FIX

IT

AGAIN

TONY

[–] DrakeRichards 5 points 1 year ago

I meant the quantity of generated images, not the number of tokens. I rarely go over 50 tokens now. As you said, too many tokens and things start to interact in really odd ways. That’s why I’m not a fan of massive lists of negative tokens either; they are much more efficient as a textual inversion like badhandv4 or Easynegative.

However, I only use txt2img to get the rough composition of an image; most of my work is done in inpainting afterwards. If you’re looking to have good images just from txt2img then sometimes lots of tokens are necessary.

Just like traditional art though, this is all based on individual style. It’s important to use what works best for you.

[–] DrakeRichards 5 points 1 year ago (5 children)

I don’t bother with prompt enhancers any more. Stable Diffusion isn’t MidJourney; quantity is far more important than quality. I just prompt for what I want and add negative prompts for things that show up that I don’t want. I’ll use textual inversions like badhandv4 if the details look really bad. If the model isn’t understanding at all then I’ll use ControlNet.

[–] DrakeRichards 2 points 1 year ago

That should be easy enough to do with a cron job. What OS is your seedbox running?

[–] DrakeRichards 4 points 1 year ago (1 children)

You say that the temperature is fine when it’s not printing. Have you tried turning on the part cooling fan when it’s not printing to see if that is affecting the hotend?

[–] DrakeRichards 2 points 1 year ago

This is incredible! I would love it as a fully-supported editing mode; maybe even a replacement for Live Edit.

view more: ‹ prev next ›