In the past I’ve always run entirely homebrew adventures and settings, but I recently started Waterdeep: Dragon Heist to save some prep time. The campaign is okay overall; it’s great to have an existing setting with decades of existing content if needed. I’ve found myself having to redo or add a lot though: the campaign was obviously designed to be run for 4-6 players, so with my smaller party of 3 I need to come up with more encounters and rebalance what is there. I also can’t stand some of the tropes they use and re-fluff them to be more dynamic.
I don’t think I’ll do a published adventure again. I’m open to existing settings now, but the style of published adventures just doesn’t vibe with me.
Good. Let Hasbro sink themselves with another failed VTT.