Clasm

joined 2 years ago
[–] Clasm 3 points 1 year ago (4 children)

Honestly, if I'm seeing more than say two or three currencies or kinds of bits to keep track of, it's a no for me. I don't care how much I'm in love with the concept.

Mainly because I don't have the available real estate at my place to break out every other War & Peace- worth of board game, but especially if it looks like the setup time is will take longer than playing an actual game.

[–] Clasm 3 points 1 year ago

So I think I might have figured out what's going on here.

You have a cube you are baking to when you have the 'enabled selected to active', yes?

Try adjusting the values to match what your geometry is doing between the two cubes if that is the case.

The 'Extrusion' value will grow your selected object by that many units before the bake.

The 'Max Range' value will determine how far past that extruded layer it will look for geometry to render.

If your target cube is pretty close in size to your sculpt, it shouldn't need much changing. But, if parts of the sculpted geometry intersect your target cube, you might generate artifacts in the bake like what you are seeing.

If that still isn't working, try skipping the 'target object' option all-together by changing 'Space' to 'Object' and plugging in a 'Normal Map' Node into the 'Surface' slot of the 'Material Output' Node of the sculpted object's material shader.

[–] Clasm 3 points 1 year ago

The longest of the redud expeditions so far, it took me over 9 hours to complete, far, far less than the last time it was here.

[–] Clasm 4 points 1 year ago (1 children)

The wisdom is incorrect though, in the sense that you aren't 'disposing' of the oil using this method. You are simply hiding it while simultaneously toxifying your immediate environment.

[–] Clasm 155 points 1 year ago (33 children)

How they used to get rid of motor oil back in the day.

[–] Clasm 13 points 1 year ago (1 children)

I managed to do the entire thing in a couple of hours.

Some pointers:

  • Metal Plates. You'll need a lot of them so mine a bunch of ferrite dust if you want to speed up some of the base building, specifically for the power grid & mining.

  • Chromatic Ore. Used in just about everything. Find a copper vein after you get the terrain tool, set the tool to it's smallest setting, and mine the entire vein. You'll have just about all of the Chromatic Ore you need after processing it in a refiner. If you dig a tunnel underneath the vein, you'll also avoid the weather.

  • Finding water is your best bet for the crystals you need to fix the ship. Floating crystal formations also carry them on occasion, I believe.

  • Take a look at the other tiers of tasks, doing them out of order is sometimes preferable. One of them grants the magna-gold recipe for another part of the ship repair.

  • If you have trouble finding Larval Cores, look for distress signals from planetary charts, there's a <20% chance that they'll point you to the abandoned building that's surrounded by the eggs.

  • you can build a tiny base using the 1/2 size pieces to complete the base building. They cost 1/2 as much so you need less ferrite dust.

  • build the minotaur as soon as you can (via the expedition task that grants you the recipe). It can keep you safe from the weather and the hostile creatures. Plus, it'll drastically cut down on on-foot travel time until you get your ship fixed.

Hope this helps!

[–] Clasm 2 points 1 year ago (1 children)

I did well to start, only died once before I got a decent set up going.

That being said, the hardest task I had was the Larval Cores. I've never had such a difficult time finding abandoned settlements before...

[–] Clasm 17 points 1 year ago

The original Homeworld also scaled difficulty based on how well you were doing on previous levels.

[–] Clasm 4 points 1 year ago

Behold! The D4

[–] Clasm 33 points 1 year ago (3 children)

You can never trust a zealot.

Especially one from a nigh-suicidal death-cult that's hell-bent on speeding up their version of apocalypse...

[–] Clasm 12 points 1 year ago

I had a game where done other players tried to pull the "shopping episode" stuff twice before I had to put my foot down.

We hadn't even gone on our first quest yet. We had no Gold to buy anything.

[–] Clasm 10 points 1 year ago

If it is an industry problem, then this sort of event is usually what snowballs into actual change.

The tip of this case, I believe, isn't just the caffeine content, but the fact that it:

  • Wasn't exactly labeled as a high-caf drink.
  • Was often next to, or in place of, non-caf drinks.
  • Was marketed as part of an unlimited drinks program.

While the company isn't required to cater to individuals with very specific tolerances of the simulant, they likely had data available to them that suggests that this outcome was always a possibility, yet they supposedly ran the product until people died.

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