Aielman15

joined 2 years ago
[–] Aielman15 8 points 1 week ago

He invested all points into his luck stat and was born a millionaire. It's a very smart choice, as the millionaire has been the most broken class for the past few hundred years and the devs still refuse to balance it.

[–] Aielman15 51 points 1 week ago (2 children)

I don't know how much time has passed since I last saw a CAD panel that wasn't Loss.

[–] Aielman15 3 points 1 week ago (1 children)

You should crosspost to c/wotshow as well. The wot community here on Lemmy is basically nonexistent, it doesn't hurt to try to reach as many people as possible.

I use Summit and I've set up a multicommunity with every wot community under the sun, and I still only get a notification once in a blue moon lol

[–] Aielman15 3 points 1 week ago

I was kind of disappointed by it, to be honest. It's PDK in name only, it's more of a revamped Drakewarden. Which, honestly, is cool as fuck and I'm happy that it's finally playable, but I'm sad that it had to replace the PDK instead of being its own subclass.

Maybe I'm biased because I love the PDK so much that I homebrewed my own version and I've been playing it for two years in our campaign lol

[–] Aielman15 110 points 1 week ago (1 children)

All of us should strive to be more like Leon Chang, 26, of Brooklyn. Happy, accomplished, carefree.

[–] Aielman15 11 points 1 week ago

Fucking finally.

[–] Aielman15 2 points 1 week ago

Oh damn, I don't know why I thought it was a Capcom IP. Thanks for reminding me.

[–] Aielman15 19 points 1 week ago (4 children)

I was hoping for this after the Resident Evil bundle from a few months ago.

The way Dino Crisis 2 managed to turn the tankiness of the RE/Dino Crisis gameplay into an action-packed shooter is stunning to me and I love that game dearly. Replayed it last year and it holds up surprisingly well!

Now let's hope for a Pararisite Eve GOG release! :D

[–] Aielman15 12 points 1 week ago (2 children)

Reminds me of that one time Cicero had a dispute with a political rival, who kept asking him "who's your father?" because Cicero was not of noble birth. Cicero simply answered "In your case, your mother has made it difficult to answer such a question".

[–] Aielman15 3 points 1 week ago

You only exist in my nightmares, Clippy.

[–] Aielman15 1 points 1 week ago (1 children)

I honestly just think that most people have bad text analysis skills/lack of proper reading comprehension. The book is told by the perspective of a specific character, and that character says "the sky is green", so people believe it because they can't detach the POV from what they are reading. It happens every time, such as people believing that the Space Marines are the good guys, or that the fascist dictatorship in Starship Trooper isn't that bad after all.

The movies whitewashed a lot of bad stuff, and I still felt creeped out by them when I was a kid. I'm happy that some people is finally coming around to understanding it now that JKR is more vocal of her outlandish political views.

[–] Aielman15 -4 points 1 week ago (3 children)

Racism and bigotry is so intrinsic to the world building of HP, that I find it kind of impossible to completely avoid it even by pirating the game to give no money to JKR and her allies.

 

Text version:

Magic-averse Staff (Wondrous item)
Weapon (Quarterstaff), Rare (requires attunement)
This weapon, with its unassuming appearance, stands as a silent testament to resilience and serves as a steadfast companion for those who choose to tread less travelled paths.

  • Weightless. This weapon has the Light and Finesse property, as the wood it's carved from is very sturdy, but also unusually light.
  • Pierce Magic. Attacks made with this weapon bypass the Armor Class bonus derived from magical sources, such as magical armour or the Shield spell.
  • Arcane Scourge. If you hit a celestial, a fiend, or a creature that has the Spellcasting trait with this weapon, you roll one additional damage die.
  • Spell Breaker. A creature hit by this weapon has disadvantage on Constitution saving throws that it makes to maintain its concentration on a spell.
  • Fizzle Magic. The staff has three charges. While wielding this staff, you can expend one charge to cast Counterspell (only if you are one of the targets of the spell, or you are included in the area of effect of the spell) or two charges to cast Antimagic Field (no material components needed). Charisma is your spellcasting ability for these spells. The staff regains all charges daily at dusk.

Cursed. While attuned to this item, you cannot cast spells or be attuned to other magical items. If this curse is broken, the wood from which this quarterstaff is carved rots away, resulting in the destruction of the item.

36
submitted 2 months ago* (last edited 2 months ago) by Aielman15 to c/games
 

https://www.coderelay.io/fontemon.html

A surprisingly well-made font-based game with a dash of nostalgia and humour. It's not long (it took about 30 minutes to complete), but I had a lot of fun with it :)

You can play it as a browser game (https://www.coderelay.io/fontemon.html#player) or download the font (https://github.com/mmulet/font-game-engine/releases/download/1.0/fontemon_small.otf) and play it on the go on any word processor!

 

I don't know if giveaways are allowed in this community, but I have two codes that I don't need (I already have both games) and I don't know where else to put them, so here they are:

GOG Redeem page

DISHONORED: DEFINITIVE EDITION: K5XMhB3h5E5h7FDh0h

A PLAGUE TALE: INNOCENCE: GW8MFgEgCg0B0EE9C3

To redeem the codes, replace the lowercase letter with the equivalent number (a = 1, b = 2, etc...).

Please write a comment after redeeming the game, so that other people don't waste their time.

8
submitted 3 months ago* (last edited 3 months ago) by Aielman15 to c/dndhomebrew
 

Text version:

Inspiration

When a friendly creature within 30 feet that is aware of you fails an attack roll, an ability check or a saving throw, you can Inspire that creature to make it reroll the die.

Limitations. (a) You can only Inspire another creature once per long rest; (b) If you give or receive Inspiration, you can't give or receive Inspiration again until the end of the current round.

Flavour is a welcome addition. When inspiring another creature, you are invited (but not required) to describe how you are doing it: for example, you may hype them up, warn them of an incoming danger, or throw a passing comment that may help them achieve success in a task.

No beggars allowed. Inspiration should feel genuine and come from the heart: this mechanic is meant to incentivize bonding and roleplay, not min-maxing. At the DM's discretion, you lose the ability to give and receive Inspiration until you finish a long rest if you ever explicitly refer to this mechanic, such as asking others to give you inspiration, or making a throwaway comment about it (for example: "Could you please give me inspiration on this roll?", "It would be cool if somebody could help me out on this roll", "Man, I feel really inspired right now", "Don't waste your Precision Attack on this roll, I'll just inspire you if you fail").


This mechanic is meant to replace the original inspiration. Instead of the DM awarding Inspiration to a player, it's the players themselves who help each other during hard times.

10
submitted 3 months ago* (last edited 3 months ago) by Aielman15 to c/dndhomebrew
 

Another day, another one of my revamped classes for DnD5e.

The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD's most customizable class into a boring slog of "I cast Eldritch Blast" and "As my first invocations, I take Agonizing Blast and Devil's Sight. Again".

By adding the Patron's expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock's 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.

The final class was meant to include the third Pact as well (a rebalanced Pact of the Chain that was meant to summon an increasingly powerful familiar) and three more subclasses, but I kind of gave up on that after DnD2024 released, as I recon that most people will eventually jump ship and shift to the new system. I only completed two pacts (Blade and Tome) and one subclass (Undying) which are the ones that are in play in my current campaign. Feel free to expand on this concept if you like it!

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online reader): https://mega.nz/file/6YFilQjI#N6avkAt9mCvyI0fEgpiIHZqiUUUE1zvTosprZ2k03po

Occultist - Page 1 Occultist - Page 2 Occultist - Page 3 Occultist - Page 4 Occultist - Page 5 Occultist - Page 6 Occultist - Page 7 Occultist - Page 8

24
submitted 3 months ago* (last edited 1 month ago) by Aielman15 to c/dndhomebrew
 

So, a friend of mine wanted to play this class for our homebrew campaign, but as all things DanDWiki related, there were balance issues, and many features were poorly written, overlapped or made no sense at all… You get the gist. Typical DanDWiki stuff.

Anyway, I really had no interest in the class itself (and I have not played the game the class is based on, Darkest Dungeon), but my friend was really keen on trying it, so we sat down and worked together to fix it. We kept as much of the original flavour as possible, rebalanced the class as best as we could, trimmed the fat, and then we gave it a nice aesthetic refinement. All things considered, I’m pretty satisfied with the result. The campaign will launch shortly after this post, which should provide better context and feedback, but for the time being, I’ll release it here as well, in case others are interested.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/vBMRWQKa#vI77sErm2DyEFYUxO9DjDlLiyig87FG5s1ivhVCh334

Page 1 Page 2 Page 3 Page 4 BackCover

19
submitted 4 months ago* (last edited 4 months ago) by Aielman15 to c/dnd
 

Apparently there was barely any change from the playtest version.

Key points:

  • Bastions are acquired at lv5.
  • Each player has their own bastion. Bastions can be grouped together into one bastion, but they are still treated as different bastions for the purpose of mechanics, except that grouped bastions can defend each other from attacks.
  • Bastions can be populated with "basic facilities" (whose only purpose is flavour, apparently) and "special facilities". The latter provide actual tangible benefits by issuing orders to them during the "bastion turn" (once every 7 days). Special facilities are acquired as the players level up: two at 5th and 9th level, and one more at 13th and 17th level.
  • Both types of facilities come in three sizes: "cramped" (4 squares), "roomy" (16 squares) and "vast" (36 squares), and can be upgraded later on. Some special facilities may have a minimum size requirement.
  • The article provides three examples of special facilities. I'm not going to copy-paste them (click the link, you cowards).
  • Project Sigil (WotC's own Virtual Tabletop) ad. Multiple ads, actually. My God stop talking about Sigil pls.
  • Attacks seem... Lackluster. "In the event of an attack on your Bastion, a number of d6s are rolled. For each die that rolls a 1, your Bastion loses that many Bastion Defenders. If you don’t have any Bastion Defenders or lose them all in an attack, a random special facility is shut down for your next Bastion turn." Bastions that are grouped together can sum up their defenders total.

From what I'm reading, there are very few changes from how it worked in the playtest. I guess they were either lazy, didn't have enough time to integrate feedback, or both. This thing only exists to sell Sigil.

 

Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

 

The entire staff of one of gaming's most beloved publishers walked off the job in early September. Why?

 

“They say cricket is not for Italy. But I’ll tell you the truth: it’s because we are foreigners"

 

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager's statement dismissing speculation the studio had been "paid by Sony", Greco shared his own frustrations relating to the delay. "You can ask Xbox why they haven't answered us for two months," he wrote. "Obviously they don't care about Enotria and they don't care about you... We've Xbox Series X/S version ready, but we can't proceed with submission and release, I spent a lot of money for porting and they decided to ignore us."

A similar statement also appeared on Enotria's X/Twitter feed. After a fan inquired about the "main challenge" holding up release, Jyamma wrote, "Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us."

Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria's Xbox store page and submit the game - something Microsoft's support teams reportedly initially took responsibility for, before further communications were ignored. "We really want to release the game on Xbox ASAP," Jyamma added elsewhere, "but with lack of communication on their side it is a hard task indeed."

The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

13
DnD5e homebrew community (lemmyverse.link)
submitted 5 months ago* (last edited 5 months ago) by Aielman15 to c/[email protected]
 

I’m posting this because the DnD homebrew community is hosted on a different server than the rest of the RPG network, and some people might not know it exists.

Universal link: [email protected]
Alternate links:
https://lemmyverse.link/c/[email protected]
https://lemmy.world/c/dndhomebrew
https://ttrpg.network/c/[email protected]

DnDHomebrew is a community dedicated to sharing and giving feedback on homebrew material for DnD 5e. It doesn’t see regular activity, which is a nice change of pace from the UnearthedArcana subreddit (where low-quality AI-written homebrews are posted daily), but it can get a bit monotonous in the long run. I’ve tried keeping it active over the past few months, and there are other content creators sharing great pieces of homebrew, such as Consort’s playable dragons and magical items. However, I’d love to see more activity from other users as well.

Please join us if you feel like sharing your homebrew rules, classes or whatever, or if you'd like to spice your games with additional options!

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