this post was submitted on 03 Jul 2023
14 points (85.0% liked)

Games

32654 readers
2570 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

It’s pretty small to be honest but it’s just so confusing to me. Why did they not bother voicing the conversations you have with NPCs by interacting with them? Everything else is voiced, even random NPC chatter in field areas. But this seemingly more “important” dialog isn’t. They actually even went to the trouble of voicing partial lines even! It’s just so weird.

Do you guys think it’s an artistic choice? Seems strange that it would be a budget constraint? Why not cut NPC chatter first in that case? Did they ever talk about this in their interviews?

all 6 comments
sorted by: hot top controversial new old
[–] BreadstickNinja 7 points 1 year ago

FWIW this is a JRPG staple. Ever since voice acting was first introduced to JRPGs it's been a combination of voiced and text-only lines, going back to FFX and that generation.

I don't honestly know whether it's a cost control measure, or whether it allows side content to be modified later in the dev process, or what. But I've basically come to expect it in any JRPG.

[–] helloharu 3 points 1 year ago

I don’t think they’ve discussed it because it’s not usual for RPGs from Japanese developers to do this, and is very much seen as the norm these days. I think it’s such a norm it doesn’t register as anything particularly noticeable until pointed out. I imagine it’s partially to do with budget and time though, and the sheer scope of the script in XVI - have you seen the photo of Clive’s JP VA with the script ?

[–] Ozaki06 3 points 1 year ago

Tbh I’d rather that stuff be left unvoiced. Makes it so much faster and you don’t have the problem of always skipping mid sentence.

[–] saucyloggins 3 points 1 year ago

I wish it would be standard in Western RPGs so we could finally have proper western rpgs again with real player choice.

[–] [email protected] 1 points 1 year ago

I was a little taken aback when I first saw this. But honestly now that I’m used to it, it’s not so big a deal. It’s like they get you started with their voice then you can read through the rest quickly (faster than if it were voiced probably).