this post was submitted on 14 Oct 2023
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Starfield

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What are your preferred skills to put your points into early on that have the biggest impact?

Feel free to break it down by play style: stealth, fighting, exploring, etc.

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[–] A_Toasty_Strudel 23 points 1 year ago* (last edited 1 year ago) (3 children)

The jetpack it a whole new world. Being able to pick locks is kina a must too. Persuasion is definitely one you'll want to invest in if you want to just talk people into doing whatever you want shy of shooting themselves in the face.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Agreed, that combo will get you most places and into most things.

[–] Agrivar 4 points 1 year ago

If you have any interest in speeding through NG+, persuasion is crucial.

[–] MajesticSloth 2 points 1 year ago

Persuasion can be great. I've talked my way out of fights I didn't know I would be able to. Or talked my way into bypassing sections of quests that might have been time consuming.

[–] PoopMonster 9 points 1 year ago (1 children)

I wish there were a fast sit down stand up perk or a dock and board perk

[–] netburnr 7 points 1 year ago (1 children)

Those are called mods. Check put nexus mods

[–] PoopMonster 7 points 1 year ago

Good for pc, sucks for xbox until the mod shop comes

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (2 children)

I think the persuasion skill is really useful through out the gameplay, espacially at the beginning. you can gain time and save ammo. Security and wealth were useful to have. A point in boost pack is fun too. I did not invest in exploring or crafting since I didn't engage much in them. Later, investing in pure DPS was profitable too (ballisitc/energy, pistol/rifle, etc). If ship building is your thing, piloting and ship design later on is also nice.

[–] LilDumpy 1 points 1 year ago

Pure DPS sounds like a fun time. What else could you need than shoot and loot early on?

[–] LilDumpy 1 points 1 year ago (1 children)

Persuasion will always come in useful. I still have no idea what I'm supposed to choose. I fail the majority of my persuasion choices.

[–] [email protected] 1 points 1 year ago (1 children)

Consumables can be handy if you know a big persuasion is coming. I just check how many "points" it takes too convince the npc and don't take any unnecessary risks. I've done a quest line pretty early on that unlock me the manipulation skill early. It gives you an additionnal choice sometimes with safe-ish big points. There's also a skill to unlock the choice to bribe I think. didn't invest in it (i want money!) but it is still a possibility.

[–] LilDumpy 1 points 1 year ago

Persuasion is very useful especially when your trying to avoid a side quest within the main quest. I still stuck at making the choices though.

[–] c0c0c0 6 points 1 year ago

Whichever perks you like, try to go broad, rather than deep, into any skill group. Not only is each perk level gated by its own skill test, but many skill benefits (like ship building) are level gated. And the best perks in each skill group require multiple levels of perk investment in previous skill group tiers. If you choose a selection of lower level perks from each group, you are always making progress on something, and never waiting for a single perk to be available.

[–] NOT_RICK 4 points 1 year ago (1 children)

I’ve leaned heavily into the ship piloting and building part of the tree. Who doesn’t want to build and pilot a big ass battlecruiser? Also, JETPACKS!

[–] LilDumpy 4 points 1 year ago (1 children)

When I kept losing dog fights early on I couldn't figure out why. THEN I invested a couple of points in the tech/ship area and it was a game changer.

Also, I want to make a big ass battle cruiser too, but I don't have enough skill points to build it yet.

[–] NOT_RICK 1 points 1 year ago (1 children)

Yeah you it takes a while to get to the point where you can pilot class C and advance the shipbuilding tree.

[–] LilDumpy 1 points 1 year ago

Ya. Doesn't help I'm pretty a casual player.

Ran into some stumbling blocks first time I tried building. "What do you mean some parts don't match the class of the grav drive??"

[–] [email protected] 3 points 1 year ago (2 children)

Piloting, persuation and safecracking. Extra carry weight sure is handy as well.

[–] LilDumpy 2 points 1 year ago* (last edited 1 year ago) (1 children)

I learned the importance of needing skills in piloting/ship improvements very early on lol.

[–] [email protected] 1 points 1 year ago (1 children)

Oh yeah, I noticed I wasn't going to get very far when I couldn't kill 2 ships at once and kept getting attacked.

[–] LilDumpy 2 points 1 year ago

Ya, then one point later and I'm knocking out enemy ships ezpz.

[–] LilDumpy 2 points 1 year ago

Extra carry weight is pivotal. So much hoarding.

[–] [email protected] 2 points 1 year ago (1 children)

Started a new character recently, boostpack 4 by level 4. It’s such a game changer, and you get to RP as a boost assault soldier (which btw is wildly effective, just grab a shotgun and go wild).

[–] LilDumpy 2 points 1 year ago (1 children)

Boost pack is already fun with one point. Gotta try the boost pack assault soldier.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Imagine if enemies could use boostpacks in combat intelligently. Modders when.

[–] LilDumpy 2 points 1 year ago

That idea is going to give me nightmares. I already have it on easy mode and I barely survive combat.

[–] docclox 1 points 1 year ago

Get a broad spread of basics early. There's a lit of Bethesda things you need to pay points for so get them, theft, stealth, pilot, targeting, boost, a couple of combat skills, maybe welless. Then start adding based on RP and what you want to do better.