I can't see any improvements to suggest, this is just to say I like the effect of an in-your-face skull dominating, but then lots of detail in the darkness (but fading out into the darkness) once you get past the skull: it may seem odd to call it out, but the metalwork beneath the chair being (just) visible is particularly satisfying.
The alternate wasn't displaying at full resolution (I need to learn Lemmy/Alexandrite better!) so I couldn't make proper comparisons, but the original "long" framing seems fine to me for this subject.