this post was submitted on 08 Sep 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] [email protected] 41 points 1 year ago (3 children)

Just throw a potion at him he'll be fine

[–] [email protected] 22 points 1 year ago (1 children)

I still can't believe this works and actually puts people back in the fight. If we'd tried this in old 2nd or 3rd edition tabletop we'd be laughed at by our DM.

[–] chuckleslord 15 points 1 year ago (4 children)

I tried to show this off to my fiancee when we were playing. I'm not certain if I missed the roll or there was a bug or something, but instead of bringing her back up, it gave her two failed death saves and permakilled her instead. Hahaha, whoops

[–] Tarquinn2049 9 points 1 year ago

You may have inadvertently thrown the potion as an improvised weapon instead of for them to drink it. Being hit by a thrown object will give a failed death save, or 2 on a crit.

[–] ggppjj 7 points 1 year ago (3 children)

Did you throw the bottle into them? It has a splash radius, and also deals damage if you hit someone iirc.

[–] [email protected] 5 points 1 year ago (1 children)

Also if you throw it at them and "miss" somehow it heals you

[–] ggppjj 6 points 1 year ago (1 children)

Well, you get splashed with healing potion and also not hit in the face with a glass bottle.

[–] [email protected] 1 points 1 year ago

I mean if you throw it like 10 meters and "miss"

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

So THAT'S what happened!? I had no choice but to haphazardly throw a potion and pray to whatever gods think I'm amusing after Shart's expert pathfinding sent her gallivanting directly into the lava, and it counted in the journal as bludgeoning damage.

I was fighting the damn Grym at the time.

I was half-convinced it was a bug, half-convinced I'd hallucinated the whole thing. I've been trained as a gamer to feel like standing in the splash radius should heal less than a direct hit, so that would be something to get used to.

Although I guess it's one of those things that does really make sense. I was thinking about that just this morning, that throwing a glass bottle full of instant healing magic should logically result in tiny shards of glass becoming stuck in your skin.

[–] chuckleslord 3 points 1 year ago

Yeah, throw bottle at a person to heal them. Makes total sense to chuck it at their face. With the new system (showing the splash zone of the potion) I haven't made the same mistake since.

[–] [email protected] 4 points 1 year ago

We're off to see the Withers!

[–] [email protected] 5 points 1 year ago

Lol I didn't know you could do this until I was fighting with some NPC allies and one of them chucked a potion at Gale. At first I thought it was a bug and my allies were whipping bombs at me!

[–] [email protected] 1 points 1 year ago
[–] [email protected] 17 points 1 year ago (1 children)

Bloody accurate! Too often I'm so close, yet so far away

[–] [email protected] 4 points 1 year ago

Movement is soooo useful in this game. My party has Longstrider up 24/7 and whenever I have a guest character or summon it feels like they are running through molasses when I try to position them.

[–] Supervivens 16 points 1 year ago (1 children)

I like to think of it more as you arriving at that spot right as your turn ends.

[–] [email protected] 12 points 1 year ago

In D&D, players' turns in combat are actually happening simultaneously, there's just no good way to represent that while at the same time letting players take their turns one-by-one. So it's more like you're falling down at the same time as he's walking up to you. In the tabletop version, you could coordinate with your DM to synchronize your actions, but in a video game it's a lot harder to manage all the things that players could want to do.

[–] chandz05 13 points 1 year ago (1 children)

The worst is when you get them up, but because of the combat order, the next enemy downs them again. Ugh

[–] [email protected] 9 points 1 year ago

I haven't really figured out why they get back up with no action. It feels bad at a time when you're already desperate.

[–] [email protected] 7 points 1 year ago

Jump is a bonus action.

[–] snippyfulcrum 6 points 1 year ago

It really do be like that sometimes...