FSR2 works well on Linux, I think FSR3 will be supported fairly soon after Windows, thanks to the mesa driver.
Linux Gaming
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
Does it even require driver support? I was under the impression that FSR 2 only required the game to support it and provide inputs.
Inputs to the driver probably.
I think it will work well considering that AMD is the provider of processor and GPU/apu of steam deck
Yeah good point, I forgot about the Steamdeck. So AMD themselves will probably make an effort to get it working then.
I certainly hope so, it being one of the things that would actually improve the viability of Linux as a viable platform for gaming big time.
But seeing how we are just gonna see freesync support with kernel 6.5, I think definitely will take a long time.
Eh? Pretty sure freesync was already a thing before kernel 6.5.
Well Freesync is probably a bit more complicated to implement than FSR 3 considering the scope, Freesync works in-games and in the desktop so I imagine the display server and compositor need to support it. To me FSR 3 seems nothing more than a driver update and a new version of wine / proton.
How's that different than VRR or TearFree which we already have?
I'm confused by this as well.
Kernel 6.5 is gonna have freesync? Pog
FreeSync seems to work fine for me since switching to an AMD GPU. Does it not work for you?
I think I read the changelog wrong because apparently freesync has been a thing in the kernel since a while back. Probably just some improvement being implemented in 6.5
To be honest I haven't ever tested because while my display technically supports it, it's a pretty basic display with not a lot or Hz range so I haven't bothered to check.
I mostly notice because I have two displays with different refresh rates, so it's pretty noticable.