Divinity: Original Sin 2, Larian's previous game is #13 and they did that one when the studio was a fraction of the size it is now and on a miniscule budget when compared to BG3. It's just a wonderful studio, full of talent and enthusiasm that starts from the top.
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Video game news oriented community. No NanoUFO is not a bot :)
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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Yeah and dos2 they really figured out the formula. Bg3 feels basically like dos2 but with a lot more story and cinematics, but not to say dos2 didn't already have a ton too. It's a good thing though, both games are amazing.
Bg3 feels basically like dos2
That was all I ever needed to hear. 😄
I absolutely adore their feedback/early access system.
All games should have an early access like that. Not a shitty way to release a crap full of bugs to steam out, but a very analytic/data and feedback base way to improve the game. Basically giving the players a very large demo that can be easily changed in order to improve it.
I bought divinity 2 when it came out. Haven't played it yet! Still in the back log.
BG3 is phenomenal. It feels like it came out in 1998, and that's a good thing.
Have you played Baldur's Gate 1 recently? 2E is a nightmare of THACO and instant death waiting around every corner. Weapons break constantly, mages inevitably hold your entire party, it's very easy to wander off in the wrong direction and die, NPCs have wonky stats that cannot be respecced. Save scumming is mandatory unless you really, really know your stuff.
The writing is still amazing, though.
BG3 does not feel like it came out in 1998.
Instant death like being thrown off a cliff? :D
Thac0 is not intuitive, but it's not the end of the world either.
And no, you don't need any mage in your party.
Man I feel like we played a different game.
The lethality of the world in 1&2 contributed to so many memorable moments in them, for me at least.
There’s something different about figuring out step by step how it is even possible to beat the enemy that wrecked your shit as soon as you walked into the room, versus grinding out a more typical battle. I’m not saying it’s better, or that BG3 has to be that way, but it is definitely a big part of this particular series for me.
For example, I have vivid memories of running into mind flayers, and fights with certain dragons, and the demogorgon, and Kangaxx, and even the first time getting to the gnoll stronghold.
You get what you f***ing deserve.
I wouldn't expect that to last long though, a lot of reviewers still haven't played enough of it to give it a rating so right now the sample size is pretty small. Even IGN hasn't submitted their review yet, and usually they're early. The game is just really big.
Ign shouldn't have much issue with it. There isn't too much water
They get memed a lot about this, but I actually agree with that ORAS review. The water does hurt navigation for a huge chunk of the game.
I also agree but for different reasons...
For those that live under a rock, Pokémon heavily relies on a weakness/strength system based on 'types'. Both the Pokémon and individual moves have types. Hitting weaknesses will wreck faces, while hitting strengths is practically useless. This is an important preface to my point.
In the regular land terrain, you can find Pokémon of pretty much all types, which forces you to change up your own Pokémon to adapt.
In water terrain though, the Pokémon you'll find, both in the wild and on trainers, is 99% water as a main type, and it is here where we come across the real problem.
Without any grinding, you can absolutely blitz through any challenges in those areas with a few reliable Electric or Grass types or even moves, to the point where it's just not fun to do.
But at the same time, you have to go through these areas to progress, and the game heavily encourages you to use Pokémon/moves that hit weaknesses. It's been teaching you to do this the entire time. which means most players will experience the drag and not set their own fun to counteract this. That is a legit negative.
It really is bad design. I have no idea how it became a meme when the criticism is so obviously linked to this
I think they just summed it up really badly. At the end of an IGN score, you've got compliments and criticisms at the bottom, summed up in short sentences.
'over-reliance on Water Pokémon' or 'some routes are boringly easy' would both be infinitely better sentences than 'too much water', which on the face of it, and without context, does sound like a bullshit bullet point.
However, there are:
• Jumping puzzles dependent on either high strength or specific spells.
• Inventory management is critical, particularly grabbing a few emptied crates/chests/backpacks and dumping them into your personal storage chest so you can quickly sort.
Both of those, based on previous reviews, make a decent score from IGN unlikely.
I agree with a lot of your post - but it started at 92, after a few days it was 95, then 2 weeks after release its 97. If anything, more reviews will mean a higher score.
That assumes everyone is going to be rating it in the 90s, which is far from a guarantee even for games that absolutely deserve it. Especially when the cRPG genre isn't exactly an industry darling.
Do game journalists even rate things less than a 90 anyways?
Haven't played yet but my friends rave on how good it is that they don't have shell out more money for micro-transactions.
Man, people do love the bear. jk
I'm playing a female tiefling and I was tempted just to see what all the fuss was about