engine Passed 27 courses
Who is engine?
I guess the title stems from
@godot @godotengine Passed 27 courses
and that's a software bug?
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engine Passed 27 courses
Who is engine?
I guess the title stems from
@godot @godotengine Passed 27 courses
and that's a software bug?
@feuiuxbe @godot @godotengine I learn the best if I pick a simple project and try to solve it on my own. Those project should be something where a lot of references are already available so I can seek help if I get stuck.
So you could create for example a clone of Snake or Pong and go from there. Make a short plan what should be in the game and give it a got.
I would try to limit such a project to a week in scope, this allows you to try another one after or abort if it gets boring.
@Xanatos @godot @godotengine oh thank you a lot for useful suggestions! I will try to create the game on the given theme in Gamedev.tv monthly challenge (cyberpunk dragons)
Do you recommend this way of learning over YouTube videos if I were to introduce others to the engine?
My experience with earlier GDQuest content has been pretty good in the past but the new courses are pretty pricy.
I struggled a while until I started learning basics of python. After that its a lot easier when I'm not learning the basics of programming AND the engine.
It was easier to piece stuff together through a course like this for me, because it is more connected. So more learning per minute because of its structuring. I would try both and see what clicks better with you.
I used the firebelley Udemy course. Liked the guys voice and the speed of the course.
Is that screenshot gdquest new web learning thing they've been working on?