this post was submitted on 26 Jan 2025
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@feuiuxbe @godot @godotengine I learn the best if I pick a simple project and try to solve it on my own. Those project should be something where a lot of references are already available so I can seek help if I get stuck.
So you could create for example a clone of Snake or Pong and go from there. Make a short plan what should be in the game and give it a got.
I would try to limit such a project to a week in scope, this allows you to try another one after or abort if it gets boring.
@Xanatos @godot @godotengine oh thank you a lot for useful suggestions! I will try to create the game on the given theme in Gamedev.tv monthly challenge (cyberpunk dragons)