this post was submitted on 24 Jan 2025
30 points (100.0% liked)

Board Games

674 readers
65 users here now

Let's Play a Game! A place to discuss all things board game, regardless of genre. Everything from Scrabble and Catan to Ark Nova, 1830 and beyond is fair game! That means we have blackjack. Bring your own hookers, sorry.

Rules:

  1. Play nicely with others here.

  2. Discussion should be at least somewhat related to board games and all that entails.

  3. Self-promotion is allowed within reason. Don't go overboard!

founded 2 years ago
MODERATORS
 

Everything was going right for Wonderbow co-founder Laia Gonzalez. Her small publishing company’s latest project, a board game called Kelp, had wildly exceeded expectations and was closing in on its final crowdfunding total of more than $1.5 million. Delivery was scheduled for October 2024, so there was plenty of time to begin finalizing the game’s components and coordinating with a manufacturer for production. Hoping for a little extra dose of dopamine, Gonzalez did a quick Google search to see if anyone in the vast and turbulent sea of tabletop influencers was particularly hyped about her company’s game. But instead of a new video of someone sitting in front of an overstuffed Ikea shelving unit, she was surprised to find Kelp already up for sale on Amazon. She, Wonderbow, and game designer Carl Robinson had become the latest victims of board game counterfeiters.

top 7 comments
sorted by: hot top controversial new old
[–] TAG 5 points 5 hours ago

This is by no means a new problem, but every time I hear about it, it is only an issue in board games sold on Amazon, eBay, and other sites that sell on behalf of third party sellers. I have never heard of anyone getting a knock off game from a reputable board game store (online or brick-and-mortar). Those stores buy games from publishers, either directly or via a distributor (and I fear the day that distributors start dealing in knock-offs).

At this point, many hobbyists know what stores to buy from, but people who are not glued to hobby discussions do not. Unfortunately, I am not sure what publishers or customers can do about it except ask for politicians to hold Amazon accountable for trafficking fake goods.

[–] [email protected] 4 points 6 hours ago (1 children)

The foreseeable result: No more (good) games. Thank you f***ing much.

[–] [email protected] 1 points 3 hours ago

Obviously, part of the responsibility falls on us the players as well to not support these practices. Unfortunately, there's obviously a market for this.

[–] [email protected] 6 points 10 hours ago (2 children)

...have I mentioned lately that I hate people?

[–] [email protected] 4 points 8 hours ago

Similiar issue with anyone creating car parts. You can create a very specific part for a very specific car nobody has made before. Then around the time you start earning back all the money it took to rnd it, some fucker on ebay is already selling chinese pot metal clones.

[–] [email protected] 4 points 10 hours ago (1 children)

There are still good ones. Try not to let the bad apples mask them all

[–] [email protected] 4 points 10 hours ago

Right. Individuals can be okay. Awesome, even. But "people" as a whole include many individuals. And the more individuals you have, the more likely that one or more of them is an asshat. The problem with bad apples is that it only takes one to spoil the bunch.

Imagine a few dozen people sitting in a park enjoying a nice day. If one of them starts flinging feces everywhere, the problem is not just that person. Is that person and the mess they made and ruining everyone else's day.

Now imagine that society has spent generations financially rewarding shit-slingers. Not everyone is going to do it, but every day in the park brings a non-zero chance of getting pelted with poop.

People have incentivized being awful to other people.