this post was submitted on 20 Dec 2024
60 points (100.0% liked)

Games

32952 readers
609 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
top 4 comments
sorted by: hot top controversial new old
[–] [email protected] 1 points 14 hours ago

Much needed. I finished the game before this latest huge patch dropped and had to use console commands three times just to fix progression locking bugs in the main story.

It's still a must play for fans of the franchise I would say, but if you can wait it's probably a good idea to do so. They still haven't gotten A-life working.

[–] slazer2au 10 points 3 days ago (1 children)

110Gb patch last night with over 1000 bugs fixed.

[–] Ugurcan 2 points 3 days ago* (last edited 3 days ago)

Damn, that’s way more promising than Bannerlord’s first big patch, which arrived with almost the same filesize with the release.

[–] count_dongulus 2 points 3 days ago

I think the size may have more to do with the team not splitting up the Unreal build paks. Haven't checked how well it's actually split up, but I can say that changing even one small thing could result in a giant update if that build has like one pak file with all the things in it. There are ways to configure it in the build but it's not a magic toggle either. Worked with a studio handing off UE builds before that didn't build the game in a split friendly way and it made every upload to S3 take forever cause there were only like two really giant paks.

Also makes me wonder, does Steam not do diff patch style updates for changes within individual files? If not, that could save a ton of bandwidth.