count_dongulus

joined 1 year ago
[โ€“] count_dongulus 6 points 19 hours ago

It's actually that a small cheap home and a large expensive home aren't much different in cost for a builder, but the second nets way more profit. So no builder wants to build and sell starter homes. Thus, housing shortage for working class people looking for affordable homes.

Somewhat still impactful is that construction has a worker shortage, but that's probably in part cause they don't get paid enough to attract more new tradespeople. If they DID get paid enough, it would drive up prices further since builders still want the same cut and their margins aren't that crazy to begin with.

How do we incentivize building and selling starter homes? They need to be more profitable relative to expensive big homes, or working class people need more income to afford them to increase demand at rates builders would make good money on due to volume.

I think the growth of townhomes for sale and five over one condos is helping with this somewhat, but not enough. Many of those get used for apartments or short term rental too because those are still more profitable than just selling.

[โ€“] count_dongulus 14 points 2 days ago* (last edited 2 days ago) (2 children)

Yeah but it's easy when both parents already had the same last name ๐Ÿช•

[โ€“] count_dongulus 6 points 3 days ago

I don't think we will see much manufacturing returned to the US. We will see companies swap their outsource country to other SEA countries and still raise prices pretending manufacturing costs went way up.

[โ€“] count_dongulus 3 points 4 days ago* (last edited 4 days ago) (1 children)

At least with UDP we can avoid further doubling the stream transmission bandwidth cost, since it won't expect acks and possible retransmissions. Great explanation!

[โ€“] count_dongulus 56 points 4 days ago* (last edited 4 days ago) (4 children)

It helps mask frame drops when turning or moving fast if the game is particularly demanding.

[โ€“] count_dongulus 12 points 1 week ago* (last edited 1 week ago)

Had em in a poverty state 20 years ago ๐Ÿคท

[โ€“] count_dongulus 223 points 1 week ago (22 children)

750 a year? Wtf is this retard smoking. Cost for land, hay storage, water, vet, and farrier. Human time cost to feed them twice a day, get rid of or spread the shit. Blanket, saddle, bridle. You're looking at a few thousand a year minus the time sink.

[โ€“] count_dongulus 11 points 1 week ago (1 children)

Food Network sales execs looking at this

[โ€“] count_dongulus 18 points 2 weeks ago (1 children)

When reading 40k is the less grimdark option

[โ€“] count_dongulus 4 points 2 weeks ago

LBJ was one of the most shrewd politicians the US has had as president, and a lot of his policies weren't as a result of his own beliefs but rather what he thought would politically benefit him the most. His support for the civil rights act was a notable exception to that, based more on his own convictions than political concerns.

[โ€“] count_dongulus 52 points 2 weeks ago (19 children)

People talk about filter bubbles, but there's a nuance here: on Lemmy, you're not being served up whatever the platform owners think you should see from an opaque algorithm. You're going to, by default, see cesspool content. You have to choose to block it.

[โ€“] count_dongulus 8 points 2 weeks ago

I would agree if my area got much snow, but it's exclusively icy cold rain.

 

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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