Quick tip, to allow better flow of gasses leave a free segment on either side of the ladders.
To extend on this, dog a CO2 pit at the bottom of the base.
Learnt those from Francis John ONI playthrough. You should give his videos a go.
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Quick tip, to allow better flow of gasses leave a free segment on either side of the ladders.
To extend on this, dog a CO2 pit at the bottom of the base.
Learnt those from Francis John ONI playthrough. You should give his videos a go.
I always leave at least one free space so i can install a fire pole later. I'm going to do this on my next play through, and use the other side for pneumatic tubes!
Definitely saving this for later. I’ve been trying to use an over complicated series of vents and gas pumps to pump CO2 into a “CO2” room from all over the base that I lock with an airlock and shove a CO2 generator in. It didn’t occur to me to just toss it in a pit lmao
Love this game, I have around 700 hours in it. My current colony just made a rocket and started space travel!
Meanwhile I’ve never made it to the surface lmao. My colonies never make it very far. Turns out I am not good at micromanaging
Is this like Fallout shelter?
ONI is more like dwarf fortress.
you need to manage your worker's moods to make sure their tasks and surroundings don't overwhelm them, or they will become destructive. you also need to make sure they have enough food, water, and air.
where ONi is different is in the simulation; all gasses, liquids, solids and living things have simulated physical reactions to pressure, temperature, and contact with other materials. so:
Haven't played DF, but this sounds complex.
it is. i had to restart like fifteen times before i got anywhere. doesn't help that the simulation is quite janky and you have to understand its anachronisms to really get anywhere.
things like:
the entire game is like this.
Wow. Thanks for the detailed reply.
I guess I'll just try it when it's on sale.
yeah if you're not sure whether you'd be into it it's better to not waste money :)
if you're interested, check out the contraptions people are building to run steam turbines from geysers, or process oil, or extract metal from volcanoes. it's crazy complicated stuff but if you're into that it may win you over.
i would honestly compare it to Rimworld, in terms of colony management. it's very intensive, way more in depth than fallout shelter. and it's a lot of fun
That's good, I liked Fallout Shelter, but wanted more depth. Though, some of the other comments are making me think it might be too complex. Still, seems like worth a try!
For me, it feels like a mix between Rimworld (colonists with schedules, traits, and skills) and Factorio (complex production chains, finite resources). Add to that a unique physics system, where everything has a weight, a melting point, a conductivity and so on, and you've got ONI.
Kind of? It’s like If there was a lot more micromanaging things in Fallout Shelter
Currently sitting at 3,185.6 hours in this game.
My current map is over 1,600 cycles old, and I've only lost two permanently (some dupes are just too stupid to waste a reload on).
Once you get s self powered oxygen machine (SPOM) going, the biggest concerns are heat and food.