this post was submitted on 02 Dec 2024
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[–] Road_Warrior_10 27 points 1 day ago (1 children)

For anyone curious, here is all my projects:

  1. Pizza Synthwave - my first ever Steam game

  2. Be a Rock - the game in question. I admit it's not very good but I learned a lot making it. Some big streamers did play it, without me contacting them.

    Do Not Press The Button (To Delete The Multiverse) - my current project. In the process of making this game and collecting wishlists. Game dev is hard, yo.

[–] [email protected] 20 points 1 day ago (1 children)

Hey that's awesome! Even following through with one game and getting it onto steam is a huge achievement. Good luck with your latest project.

[–] Road_Warrior_10 8 points 1 day ago

Thank you! Yeah, there is this stat that most developers on Steam release just one game and then give up. I think it's something like 75%. They just give up after one bad projects, which like if a runner quits after their first race ever.

[–] [email protected] 13 points 1 day ago* (last edited 1 day ago) (4 children)

Buy some whisky. How else are you gonna get 40%?

On a more serious note, I've always wondered how sales work. Does Steam just have the authority to sell your game for a discount or does the dev get a say in that?

[–] [email protected] 12 points 1 day ago

Given that some games (Factorio) explicitly never go on sale, I assume you get to choose, though they probably approach devs with offers/info on upcoming platform wide sales.

[–] [email protected] 8 points 1 day ago

The dev picks the discount. If it's at least 20%, Steam will email everyone that has the game wishlisted. It costs $100 to list the game on Steam; but if you make $100 in sales, you get that money back.

[–] [email protected] 1 points 1 day ago

Adding to the other replies: steam sends you an email a couple of weeks before large sales, to remind you to set up sales if you want to

[–] Voyajer 7 points 1 day ago

The dev and whatever other steam accounts they give permission to are the only ones who can decide to put a game on sale.

[–] [email protected] 5 points 1 day ago (1 children)

I'm thinking buy a little cocaine, and then blow the rest on strippers. Treat yourself.

[–] Road_Warrior_10 2 points 1 day ago (1 children)

What kind of stripper does 15 bucks get you

[–] [email protected] 9 points 1 day ago (1 children)
[–] [email protected] 2 points 1 day ago

That stuff does not do nice things to paint covered wood. Sanding and planing is easier.

[–] [email protected] 7 points 1 day ago (1 children)
[–] Road_Warrior_10 9 points 1 day ago (1 children)

hah, Steam doesn't actually accept ad money

[–] [email protected] 6 points 1 day ago (1 children)
[–] Road_Warrior_10 7 points 1 day ago (1 children)

Sorry about that! I'm not sure if people will be interested. It's called Be A Rock, but I was kind of new to game dev at the time so I can't say that it is that good. I would prefer players to check out my current project as I feel it's coming along nicely - Do Not Press The Button (To Delete The Multiverse)

[–] [email protected] 4 points 1 day ago (1 children)

I will for sure buy your game when you release it <3, how much are you planning to sell a copy for?

[–] Road_Warrior_10 4 points 1 day ago (1 children)

No idea yet. If you have suggestions based on other games? Most people I have asked have recommended 10-15 USD

[–] [email protected] 2 points 1 day ago

This seems like a very reasonable price range. I'm in, though I would pay for it even if it was 20-25 USD.

[–] [email protected] -2 points 1 day ago

VPN . And argh?