Probably not enough solar for Fulgura, and I don't think that's enough fuel/oziders for all those trusters
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It's fine! Been making 30 fully automated round trips so far. :)
Fuel tanks are exactly enough. Solar is running a bit weak in Fulgora, but it is enough for production to run so it refills itself.
Those are Rare panels, if you didn't notice.
Before rare panels I had to disable two smelters. It still worked but was slow as heck to restock.
Yeah saw that but it feels weak for fulgura
Oh it is weak :) It works, but everything is running slow due to low power.
I started a new game for Space Age, so I'm still building my first base and haven't reached space yet.
Are the walls purely for aesthetics, or do they help?
They are there on the odd chance that a small asteroid manages to sneak past my turrets. A smashed wall is easily replaced, but a smashed part of infrastructure is disaster.
Cool, good to know walls defend against asteroids. I don't see walls on a lot of platforms. I'll keep that in mind when I get to space, thanks!
Yeah, I've considered adding them, but I decided not to. Each space platform you add is more weight, and if you're getting hit at all that means you needed more turrets and/or ammo. Adding walls, in my opinion, is submitting to the fact your design failed. I'd rather use the space for solar panels and make sure I never get struck by an asteroid.
So far this philosophy has worked well. My first ship was moderately successful, though it didn't have enough solar to produce more ammo than it consumed at Fulgora (it needed redisigned slightly, but Fulgora constantly has asteroids so it died there). My second barely gets enough power, though not enough to produce as much fuel as I'd like.
Basically, you could use the space that are walls to instead not need them. That's my choice, but it's a decision you need to make. Walls definitely have a purpose in space, but it's one I'd rather design away than rely on.
Oof.
Factorio is an interesting game in that I've always winged it (reading about how to play games seems... pointless to me), but I once looked something up that I couldn't figure out and had a "holy shit, that's way easier than what I've been doing!" moment.
I still would rather figure things out than use other people's templates... but I did once steal a template for a nuclear power plant because it was so much darned better than what I was coming up with.
This is something core to my preference of Factorio over all other resource management games I've tried: most others put you under stress, and it's a hurry just to build enough to stay alive. Factorio gives me time to figure things out, and while I may not come up with the best patterns, it's the process of design that I like.
Anyway, communities like this are nice because it feels less like stealing designs than borrowing ideas.
Yeah, I agree. I use a blueprint book for balancers, because designing those isn't fun for me and there's so many different ones you might need. In the past I've also grabbed people's rail blueprints because there were only so many ways to make them that I'd didn't really do much (with the new rail stuff, there's a lot more ways).
Ideas though are great to share. You still need to think about how to implement them, but they can help you consider things you wouldn't have on your own, or inform you about less obvious things.
could you please make a blueprint out of it and share it? thank you
Of course! I retrofitted it to blue belts right after posting the picture, but de-teched and cleaned it up a bit:
EDIT: link fixed
https://factoriobin.com/post/u6ancx (lemmy struggled a bit to have it in a comment text)
I'd recommend the following changes to use it with cheaper tech:
- Remove two thrusters to put less load on the turrets
- Change inserters to yellow - it does not need anything faster
- Remove two smelters to work reasonably with regular panels
- Reduce to yellow belts - it does not need anything faster
- remove walls and supports on the sides to reduce cost - all the potential problems hit the front
Notes on usage:
- If setting up automation, the decider logic will give you a ✔️=1 signal to indicate it is fueled up and has enough ammo for a return trip
- If you have less bullet damage research than I did, consider reducing it down to one thruster
- If it's still struggling with production on Fulgora orbit, just make it return after 30 seconds or so - it has enough bullets stockpiled to get back
the link is unavailable. could you please use https://factoriobin.com/ ? Thank you
Thanks, that looks much better! I de-teched it, fixed the missing cable and balanced it a bit. https://factoriobin.com/post/u6ancx
Hey! Thanks for pointing out that website. It's really awesome.