this post was submitted on 02 Nov 2024
48 points (100.0% liked)
Factorio
1034 readers
40 users here now
A Lemmy community for the game Factorio made by Wube Software.
Rules
- Be a good person
- Content must relate to Factorio
- Adhere to Lemmy's Code of Conduct
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Cool, good to know walls defend against asteroids. I don't see walls on a lot of platforms. I'll keep that in mind when I get to space, thanks!
Yeah, I've considered adding them, but I decided not to. Each space platform you add is more weight, and if you're getting hit at all that means you needed more turrets and/or ammo. Adding walls, in my opinion, is submitting to the fact your design failed. I'd rather use the space for solar panels and make sure I never get struck by an asteroid.
So far this philosophy has worked well. My first ship was moderately successful, though it didn't have enough solar to produce more ammo than it consumed at Fulgora (it needed redisigned slightly, but Fulgora constantly has asteroids so it died there). My second barely gets enough power, though not enough to produce as much fuel as I'd like.
Basically, you could use the space that are walls to instead not need them. That's my choice, but it's a decision you need to make. Walls definitely have a purpose in space, but it's one I'd rather design away than rely on.
Oof.
Factorio is an interesting game in that I've always winged it (reading about how to play games seems... pointless to me), but I once looked something up that I couldn't figure out and had a "holy shit, that's way easier than what I've been doing!" moment.
I still would rather figure things out than use other people's templates... but I did once steal a template for a nuclear power plant because it was so much darned better than what I was coming up with.
This is something core to my preference of Factorio over all other resource management games I've tried: most others put you under stress, and it's a hurry just to build enough to stay alive. Factorio gives me time to figure things out, and while I may not come up with the best patterns, it's the process of design that I like.
Anyway, communities like this are nice because it feels less like stealing designs than borrowing ideas.
Yeah, I agree. I use a blueprint book for balancers, because designing those isn't fun for me and there's so many different ones you might need. In the past I've also grabbed people's rail blueprints because there were only so many ways to make them that I'd didn't really do much (with the new rail stuff, there's a lot more ways).
Ideas though are great to share. You still need to think about how to implement them, but they can help you consider things you wouldn't have on your own, or inform you about less obvious things.