godot, because it's foss and has a friendly and beginner-friendly community.
Asklemmy
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
PICO-8, though it's more of an on-and-off again project of trying to teach myself to program again.
But I like the limitations you have to work with, and even I can create some crude 8x8 sprites :)
A text editor...
1.2 Mb of uncommented code using single letters for variables written 30 years ago that somehow compiled into ASCII based vertical scrolling space shooter.
Yes, I'm embarrassed; No, you can't play it.
I still have the floppy disk, but I refuse to buy a drive to load the file onto my current computer because I would cringe so hard I would die. It was written in god-damned QuickBASIC...
MSPaint. Paint is King.
Bevy, cause I'm a sucker for Rust
SDL2, with Android NDK, commandline version.
Visual Studio
I haven't found one that's good enough that i can say it's a favorite. I think it's usually best to seek out an engine for each project because they all have major upsides and major downsides that can make or break a project.
Classical voice. I like lieder, Matthew Polenzani's Lizst album is wonderful, or Lisette Oropesa's Mozart arias album.
Visual Studio with Monogame