Perfect headline.
Games
Video game news oriented community. No NanoUFO is not a bot :)
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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Man, I'm getting tired of everyone and their cat saying shit like "AI will...".
With how loosely defined "AI" is, it probably will at some point. But that statement is also completely worthless.
It's impressive how many Ls one man can take while still getting media coverage
When an AI is able to take and write every single line of code, generate all the art, and debug it just by having someone as code dumb as a CEO type in a prompt, I'll believe his words and eat my shirt.
The thing is even if AI could do all that (which is doubtful in my life time), you would still need someone to prompt it with something interesting. And CEO types have never had an interesting idea in their lives
And all they'll have to show for it is a mediocre pile of garbage
Oh my god. Bethesda is Skynet!
Man I thought he got better after he admitted that NFTs were a mistake, he can't help himself.
What a shame, I was ready to forgive the dude and play Masters of Albion, I loved black & white and there aren't any clones of it.
He always apologizes before pushing his next scam.
There's a source port of Black and White that is in early development. Just had it's first alpha release.
So there might be a modern way to play it in a year or two. Hopefully modding too!
Bro still out here overhyping, he can't help himself.
you guys joke but AI npcs have the potential of being awesome
A really good place would be background banter. Greatly reducing the amount of extra dialogues the devs will have to think of.
- Give the AI a proper scenario, with some Game lore based context, applicable to each background character.
- Make them talk to each other for around 5-10 rounds of conversation.
- Read them, just to make sure nothing seems out of place.
- Bundle them with TTS for each character sound type.
Sure, you'll have to make a TTS package for each voice, but at the same time, that can be licensed directly by the VA to the game studio, on a per-title basis and they too, can then get more $$$ for less work.
they too, can then get more $$$ for less work.
I'm pretty sure it'll be less money for less work, at least after the first few titles. Companies really don't like paying more than they have to.
They won't because of hallucinations. They could work in mature games though where its expected that whatever the AI says is not going to break your brain.
But yeah a kid walks up to toad in the next Mario game and toad tells Mario to go slap peaches ass, that game would get pulled really quick.
I just re-read my comment and realised I was not clear enough.
You bundle the text and the AI-TTS. Not the AI text generator.
Oh come on, LLMs don't hallucinate 24/7. For that, you have to ask a chatbot to say something it wasn't properly trained for. But generating simple texts for background chatter? That's safe and easy. The real issue is the amount of resources required by modern LLMs. But technologies tend to become better with time.
There is a possibility something like this will be possible in the future, but it's not going to be an achievement of AI, it's largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.
One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it's relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that's a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It's quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it's fun? At best, perhaps, you can write an AI to control a bot character to see if it's technically playable.
I don't want to even think about the electricity that wlll be wasted training such models.
ECS has really nothing to do with this. ECS is just a specific way to store the internal state of a program, fundamentally no different from other data structures.
Also, a good game is far more than just text and images and current "AI" can't even generate those individually. A game needs significant thought put into things like game loops, story arcs, balancing,... that are non-obvious when existing games would just be training data. Not to mention that using an existing game as training data is both non-trivial and also we just don't have the vast amounts of them that current systems seem to need to produce anything even half-way decent.
Grifter gonna grift.
Who is still giving this man money?
This is one of the best titles in a long time.
Honestly I didn't even read the article. Shared it purely based on the headline.
Capitalists donβt know shit about what the working class wants. These video game folks continue to prove this true.
This lifelong grifter has embraced AI? Shocker.
25 years might actually be a potentially realistic timeframe for that. But I'd still bet on a little longer myself. I hope it happens within my lifetime.