this post was submitted on 16 Jun 2023
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Warhammer 40k

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I mainly play Necrons, and I'm quite happy with them. Especially the new Reanimation Protocols, since i had the worst luck with 9ths version

I have a DG boarding patrol, and I'm hella bummed about how they're shaping up.

I have some Ultramarines, but don't really know how to play them; and some Guard, and while they look need, i can't think up a color scheme i like, so they're collecting dust :(.

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[–] BloodyFable 3 points 1 year ago (2 children)

Hey Jester, funny seeing you on Lemmy. I think all of the Indexes are great, save the AdMech, which doesn't really have much synergy or design intent, it'll all come down to points today though.

[–] [email protected] 2 points 1 year ago

As an admec player we're used to being abused by GW

Even in the novels we're relentlessly bullied T-T

[–] Jesterkun 1 points 1 year ago* (last edited 1 year ago)

Hey man. Yeah one of the guys at my LGS plays ad mech and was talking about them being not great. That's a bummer, they're super cool models.

[–] SYLOH 2 points 1 year ago

I was initially mad about being forced to max out the war gear of my leman russes, especially the tank commander being priced out of feasible use. And was also miffed that Hammer of the Emperor took another nerf.

But now I see that I just needed to shift my idea of what the guard is.

Now, we're the debuff faction. Guard have always struggled with AP, and now we can easily turn our lasgun into 9th ed hotshot lasguns. Our basilisks can just keep a unit of foot sloggers out of the fight. If they kill any, that's just a bonus.
The manticore is now severely undercosted for the damage potential.

I think we just regressed the guard from WW2 to WW1. Tanks are a rare force multiplier rather than the main stay.
It's going to be lots of dudes in gasmasks holding down the enemy so the artillery can do the actual killing.

[–] [email protected] 2 points 1 year ago

A little sad about not having any Klan Kultures for my Orks yet. We got little boosts in +1 Speed and +1 Save on Boyz, but we've lost free charge re-roll, 2nd turn of the Waaagh!, and other things.

What I have been interested in is seeing how a brick house of 3 units of Meganobz with a Big Mek in Mega Armor shapes up. T6, 2+ Save, 4+ Inv with the Mek's Kustom Force Field, 1 Meganob revives per turn. The loss of Kombi-Skorchas -might- be ok with having such a durable unit on the field.