this post was submitted on 23 Jul 2024
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Blender

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submitted 6 months ago* (last edited 6 months ago) by AdrianTheFrog to c/blender
 

I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

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[–] AdrianTheFrog 1 points 6 months ago

It's a simple scene so it's not slow but it does take a while to converge, you can see even in the render there's noise on the edge of the torus and the edges of the floor