this post was submitted on 25 Jun 2024
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[–] Master167 57 points 4 months ago

A $50 game on mobile phones.

[–] TallonMetroid 50 points 4 months ago (1 children)

Why would I shell out $50 to play on a tiny ass screen with shitty touchscreen controls? Fuck that noise.

[–] [email protected] 3 points 4 months ago

RE4 is 30 and Death Stranding is 20. AC is 50 though. Also the games say controller recommended. You’d def have to be nuts to play without one.

[–] RightHandOfIkaros 22 points 4 months ago

Publishers when a game specifically designed for consoles does not sell like Candy Crush on mobile: :shocked_pikachu_face:

[–] [email protected] 20 points 4 months ago

Wait...Death Stranding had a mobile port?!

[–] [email protected] 12 points 4 months ago (1 children)

There's an iPhone port of death stranding?

[–] nezbyte 8 points 4 months ago* (last edited 4 months ago)

Requires an iPhone 15 Pro or an iPad

[–] [email protected] 9 points 4 months ago

The issues I have with these ports:

  • They are harder to control if you don't use a controller.
  • Using a controller is cumbersome when you're not at home
  • I don't know if I can play these ports in 10 years. With a console, I'm pretty sure my PS5 games will work in 10 years because the platform won't change and the PC is at least an open platform, so there is a chance that older games will still be playable on newer systems. But on iPhone it's not guaranteed.
[–] [email protected] 5 points 4 months ago

Tbh, I probably would have started with something a bit less complicated than those games.

Portal 2 would have been a better option, IMO. Something with relatively simple controls and not super enemy-focused.

[–] [email protected] 4 points 4 months ago (1 children)

Different typa gamer...

Get them candy crush with mtx... that's what prints on mobile

[–] efstajas 20 points 4 months ago

I think it's mostly just that phones by themselves absolutely suck as a form factor for pretty much everything but casual games.