Casual Conversation
Share a story, ask a question, or start a conversation about (almost) anything you desire. Maybe you'll make some friends in the process.
RULES (updated 01/22/25)
- Be respectful: no harassment, hate speech, bigotry, and/or trolling. To be concise, disrespect is defined by escalation.
- Encourage conversation in your OP. This means including heavily implicative subject matter when you can and also engaging in your thread when possible. You won't be punished for trying.
- Avoid controversial topics (politics or societal debates come to mind, though we are not saying not to talk about anything that resembles these). There's a guide in the protocol book offered as a mod model that can be used for that; it's vague until you realize it was made for things like the rule in question. At least four purple answers must apply to a "controversial" message for it to be allowed.
- Keep it clean and SFW: No illegal content or anything gross and inappropriate. A rule of thumb is if a recording of a conversation put on another platform would get someone a COPPA violation response, that exact exchange should be avoided when possible.
- No solicitation such as ads, promotional content, spam, surveys etc. The chart redirected to above applies to spam material as well, which is one of the reasons its wording is vague, as it applies to a few things. Again, a "spammy" message must be applicable to four purple answers before it's allowed.
- Respect privacy as well as truth: Don’t ask for or share any personal information or slander anyone. A rule of thumb is if something is enough info to go by that it "would be a copyright violation if the info was art" as another group put it, or that it alone can be used to narrow someone down to 150 physical humans (Dunbar's Number) or less, it's considered an excess breach of privacy. Slander is defined by intentional utilitarian misguidance at the expense (positive or negative) of a sentient entity. This often links back to or mixes with rule one, which implies, for example, that even something that is true can still amount to what slander is trying to achieve, and that will be looked down upon.
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When you say graphics...
I'm my opinion games, like movies or comics are a form of medium for sharing ideas, feelings, escapism or enjoyment. Graphics can be good without being realistic, I think it's art not realism that matter so we may have to have a semantic argument about the terms 'graphics'. We all remember those 8 bit games that brought us joy. Just finished playing Dave the Diver, a modern game in pixel at form, which conveyed so much feeling and care that I was moved by so much of it.
You're not the only one, realise that it's just a means of covering thought or feeling and worry less about the realism.
I thought graphics meant anything that has to do with visual representation. Like when I look at the graphics for Pokémon Gold/Silver versus the graphics for Pokémon Heartgold/Soulsilver, I think of the complexity.
Ghost Recon, Ravenfield, Battlebit etc are shooters with simple graphics. Ghost Recon was from constraints of its time (2001 release) but Ravenfield and Battlebit could be way more photorealistic (like Squad) but chose not to. And I like that. In shooters you want good visuals if you can but having consistent performance is a bigger deal than some other games. I don't care about frame rate stutters in a turn based game like X-Com for example.
Speaking of turn based, one of the graphically simplest games I've playes recently is Armored Commander II. It is very very basic graphically (think dwarf fortress or intellivision) and I shit you not it is more immersive than it has any right to. The graphics and display info gives you juuuust enough info to set your imagination into overdrive to fill in the rest.
When your Sherman is almost out of ammo, bogged down in a muddy field and taking fire from enemy tanks in a nearby farm the actual graphics don't really matter so much
I think I remember that one from one of the Jampack discs. Good times.
While there are many fans of pixel art and low poly 3D, majority of gamers actually want high fidelity graphics. There are very few indie success stories with low quality VFX like Stardew Valley and pretty much no AAA games like that. Games like No Man's Sky won't be such hits if they were made in pixel art.
The reality is that it's not that games with good graphics are bad, it's that you can't afford RTX4090 and a QD OLED 4K monitor. There are plenty of great games with awesome graphics, it's time for you to upgrade.
It's not that I don't care at all about visuals, but I look at a machine like the Nintendo Switch, which currently hosts a number of Pokemon games in complete 3D and two enormous open world Zelda games, and I think how cool it would be if the graphics went back to 8-bit (like they were for the first Zelda and Pokemon games) and they used all that data to make a bigger world, which could now be literally a hundred times larger, and while they were at it maybe put in MMORPG functionality. If they could replicate the whole country of Denmark in a Minecraft server, they could replicate the whole world in something that sacrificed some of the visual advancements. It feels weird we're increasing our capacity for data power only to waste it all more and more as it progresses.
Again, No Man's Sky is an example where nothing is sacrificed.
yeah, but I assume you are a terminal nerd and not a normie. I kinda feel same like you however I do so because I can't afford a graphic card. I wonder if someone has already made a text based open world game.
plus it also depends on your age. I assume you are a old and don't like new stuff. but graphics has it's own place. eg, you can play plain minecraft and you play minecraft with realistic graphics mod. you will find a huge difference.