Oh that reminds me, didn't Horizon Forbidden West finally come out for real this year? I think they had some sort of limited beta on some proprietary hardware in 2022 and 2023.
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Just be a hardware company with a publishing division like you used to be. The tech monopolies rose and fell while you were asleep; let us just enjoy our games now.
I didn't even see the latest Spider-Man film until it there was a matinee at the dollar theater. I am not paying the equivalent of a car payment to play a PS5 exclusive...I just don't care that much, boss.
PlayStations CEO is a huge fucking idiot, what a surprise.
I didn't even buy games from Big studios when they launch - I usually like to wait a year. That's plenty of time for them to patch all the (unintended) stupid out of it, since nobody knows how to release a finished game anymore. I tend to be more forgiving with indie games, but will never again buy early access something that doesn't have a concise roadmap, have regular updates, and communicates regularly. I've been burned by too much vaporware and "lol we're done even if the game sucks" bullshit we see too often. And it's not like we have a reason to be loyal to any brand in the 21st century. They're not our friends.
Bro, I still haven't finished Elden Ring. Who the fuck needs a game on day one when it'll still be there on day one thousand?
The PC community has slowly shifted towards buying/preordering 'full price' games and succumbing to micro(macro)transactions in the same way console markets do. But I don't think buying a whole other device is on the menu for most.
What do you mean by "shifted to". Was there ever a time when these were more common on consoles?
The game widely attributed to starting "micro transactions" was MapleStory, a windows MMORPG. PC games adapted online features like digital-only delivery, DLC's, and micro transactions before consoles even had the capability to do so figures out. Even before online capabilities, I remember going to game stores in the 90's and seeing "expansions" for PC games, which is what we used to call DLC back when it was physical.
When think "microtransaction", I think of a handful of different games immediately. MMO's, which are much more common on PC (chat features, complex inputs requiring a keyboard, add-ons or other enhancing programs running in the background). Simulation games (the Sims, Truck Simulator, Farming Simulator, Cities Skylines, Civ, etc) that usually are much easier with a M&KB than controller. Multiplayer battle games like MOBA's or shooters (Valve has DOTA 2, TF2, CSGO and most others are either PC exclusive or multiplat). When I think of Sony in particular, I think of their cinematic single-player experiences. Which may have some DLC, but I don't associate with predatory micro transactions like cosmetics or P2W schemes.
Consoles have tons of that too nowadays, but it seems like kind of weird to act like PC users are somehow less interested or susceptible to predatory pricing schemes.
Both pale compared to the mobile market though.
Is the CEO underestimating patience or is the author overestimating?
It's not as if PlayStation is struggling right now. The PS5 seems to be selling pretty well.
Not to mention that consoles and PC's are indirect competitors. A lot of people want to use a controller form their couch without jumping through hoops. Gen Z is trending away from desktops and laptops entirely in favor of mobile devices.
Wouldn't that be overestimating?
I'm sure as shit not buying a PS5 for any exclusive, PC or GTFO
No, they underestimated because they thought pc gamers would want to do whatever is necessary to play the sequel now, but pc gamers will wait forever if they have to rather than buy a console.