this post was submitted on 25 Apr 2024
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[–] tedmustard 12 points 6 months ago

Ward on creatures my opponents have is insurmountable. Ward on creatures I control is ineffective.

[–] [email protected] 7 points 6 months ago (1 children)

I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.

[–] [email protected] 4 points 6 months ago (1 children)

More shroud cards, cowards.

[–] [email protected] 2 points 6 months ago

For real. Shroud and Ward are interesting because they make you make decisions. With Shroud you're making trade-offs during deckbuilding and with Ward it's during the games. But Hexproof doesn't force any decisions. It just says "sorry, no interacting". I can sort of see Hexproof being okay on instants like [[Tamiyo's Safekeeping]], but even then, what percentage of games would actually play out differently if that card granted Shroud instead?

[–] [email protected] 4 points 6 months ago

It's insane to me that "Ward: You lose the game" is worse than hexproof. Really puts how good hexproof is in perspective

[–] feedum_sneedson 1 points 6 months ago

what is that guy doing