this post was submitted on 25 Apr 2024
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[–] [email protected] 7 points 6 months ago (1 children)

I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.