this post was submitted on 25 Apr 2024
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[โ€“] [email protected] 4 points 6 months ago (1 children)

More shroud cards, cowards.

[โ€“] [email protected] 2 points 6 months ago

For real. Shroud and Ward are interesting because they make you make decisions. With Shroud you're making trade-offs during deckbuilding and with Ward it's during the games. But Hexproof doesn't force any decisions. It just says "sorry, no interacting". I can sort of see Hexproof being okay on instants like [[Tamiyo's Safekeeping]], but even then, what percentage of games would actually play out differently if that card granted Shroud instead?