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Helldivers 2
Welcome to the Helldivers 2 Community on the Fediverse.
Links
Galactic War Status
Rules
- Be kind to other Citizens of Super Earth
- No discussion of cheats or bug exploits.
- Posts or comments with leaked / unreleased info must be clearly labelled. Example: Use [Spoiler] in the title or spoiler tag in comments.
- No spam or advertising (YouTube, Twitch, etc)
When playing on difficulty 7 or higher: Don't run off alone, stay by the group.
Huh, I took this to mean you'll no longer have to escort civvies at the higher levels. XD
Lol, at lower levels we like to designate a team "scientist" that just goes and gets samples.
Is level 7 suicide mission?
With the scout gear I can avoid most encounters at L7, so it makes sense to spread a bit and look for super samples.
Yeah, with 550 speed, lowered enemy recognition, and increased radar you can run around just fine.
A whole squad draws attention, but on 7/8 some objectives one person can just run off and complete.
Some shmuck in heavy armor is going to die quickly, but I'm out there like Bo Jackson wishing the dodge button was a spin move. Six legs just means 3x times the ankles to break on those bugs.
Actually I found most easy and simple to run 2/2 split at lv7+, especially with the split sub primary objectives. For the TCS it makes sense to stick together cause you have to do them in order.
If everyone is good and has decent game sense, I also find that strategy optimal. But in pickup games I'm tired of trying to fight a full swarm with one guy all the way across the map.
If it's pub game I just throw the reinforcement toward where it makes sense to progress the mission. If host wants to kick me they can, but I am playing in ways that makes sense.
Funny though, there are times where you joined a low level players trying to farm 7+ super samples, and they got wrecked mercilessly and quit left and right. Sometimes I am the only one left and still manage to finish the mission, just not extract successfully as my load out aren't solo oriented. I know level are not the same as skill(my group have a couple new player that did really well at 7+), but the quit after dying 3 times still kinda hilarious when they see a 40+ can't really carry them.(or bomb them out of necessity since their positioning is really bad.)
Oh damn, I raged so hard when a host kicked me for reinforcing him near the objective. He yelled about how far away his gear is now and kicked me, lol.
My logic is if you can't function without your gears, it is an issue bound to wreck a mission. It is why I started deviating away from meta before they were even nerfed. My logic is simple, if you really can't do the mission without certain gear(that has long cool down), you simple can't afford to make any mistake, even when some actions that was logical( like throwing a good air strike/500kg on yourself when you know you can't get out, or have another squad member to throw you away/toward objectives to speed up mission while you kite the enemies away from them, maybe inevitably died due to overwhelming numbers. Those long cool down load out impede decision making process.
And, once mistake happened and you are now short of 2 stratagem to work with for the next 4~8 mins, I really can't justify that.
The number of times in pickup games I end up completing a objective, finding the super samples while the randoms are hunkered down fighting the waves that they started at spawn, while burning through reinforcements. Just move!
No