Can you use command to force you to drop it
Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Using another character to cast Heat Metal on your character to make them drop their weapon?
Or one step further and just fucking killing them, taking their shit, and then using a scroll of revivify?
I might try killing him tonight to see if that works. I found the gloves of hill giant strength, so I want to switch to strength based weapons, but I'm stuck with these finesse weapons.
Finesse weapons use str or dex, whichever is higher.
Oh? I didn't know that! Okay, thank you!
I haven't tried that, but I know disarm does not work. I'll give that a try tonight. Thanks for the idea!
Edit: you can't target allies with this spell.
Is it cursed maybe?
My character is not cursed. Is there a way that the weapon would have somehow become cursed separate from my character?
Dunno. Trying casting remove curse on the character and see what happens. That's how it works on the handful of other cursed weapons and armor I've seen in game. The game is so complex that I'd never say with confidence that there isn't some way to end up with a curse in some questline I didn't pursue. :)
I know this is a late response, but I had this occur on my druid. If you go into wild shape and equip a weapon this happens. You have to go back into wild shape to unequip the item.
I'm not a druid though. Nothing worked. Yesterday I jumped off a cliff to my death, and then had a companion resurrect me at Withers and that finally fixed it. Thanks for the suggestion!
I think I resolved something like this by respeccing the character. Talk to withers and change the class. Not very sure about this, but I do recall how annoying it was. Good luck!
Dang, I did reclass and it didn't fix it. Although I went from bard/paladin to paladin/bard. Do I need to pick a completely different class? That would be annoying, since my bard has like 50 spells and actions on the context menu that I just got all set up again.
Fuck yes. I loved that multiclass so much. I sang and banged across the entire Sword Coast.
I'm pretty sure it's the strongest build in the game. Monk/rogue probably has better damage output and definitely has greater movement, but none of the utility. There's nothing that any companion can do, that my bard can't do as well, or better. AOE damage was one area he was lacking, but I picked up a couple of different spells when I reclassed and he has that covered now too. I was thinking about doing a playthrough using this build without any companions as durge.
Edit: one thing he is missing is spell sculpting for avoiding friendly fire with AOE spells. The wizard is still best in that area.
I'd suggest feeding it to Gale but I'm pretty sure that weapon is found well after that isn't an option any longer.
Yeah, he stopped asking for enchanted items really early in act 1, and I'm in act 3 now. Thanks for the idea though.