Not surprised, it doesn't really feel like a halo game. Single player was sort of fun, but not worth replaying. Halo hasn't felt like halo since the original team left, so I'd call it generic fps at this point.
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Incredibly misleading and click bait article. The game still has over 6000 concurrent players daily, which is more than enough for an online game.
That'd be good for an indie game, but for a AAA, free to play Halo game? That's almost nobody compared to what they should be pulling. BF 2042 is beating it, even if by a slim margin, and it wasn't even made free.
From what remember from splitgate once that game started to bleed players it quickly reached untenable numbers, especially for a big ip like halo. But I agree I'll pay more attention to the articles when they make similar claims.
They flopped hard. The game lacked content, ran poorly, and had one of the most aggressive monetization I've ever seen. They sold armor color palettes for $15, and doubled down hard after community backlash. The game launched without singleplayer, and when it did the singleplayer sucked.
It sucks that this was supposed to be Xbox's killer first party title, but the devs were just totally incompetent.
Did they ever launch campaign co-op? My friends and I had fun playing season 1 of the mp but Jesus Christ, did the game get boring fast.
Skins are not agressive monetization. locking weapons and abilities are.
The prices are outrageous though and there were virtually no rewards for free2play users.
The article doesn't take into consideration that you can get Halo Infinite multiplayer from the Microsoft Store as well. While there's no way to tell how many people are on it since MS Store numbers aren't public, I'd imagine it being somewhat significant as Halo Infinite campaign is on PC Game Pass.
Halo Finite
Halo Infinite is no Battlebit. Thats for sure.
Too bad. Fun game. Serious lack of good new content.
I'm surprised Forge mode never took off more. Probably would've if it had been there at launch.
Its really buggy. I was trying to port some old Quake maps, and on the 3rd or 4th time a bug wiped an hour of progress out, I just said "eh fuck it"
And how many people play it via Game Pass and thus not on Steam? How many people on Xbox? This is a trash article.
Halo infinite was the worst garbage. It does not deserve the Halo name.
Loved all Halo games. Played two days of this and never went back. Shame.
Nearly two years after I first played it (was in the beta) and it doesn't feel improved in meaningful ways
We finally have some of the game types we used to have in every other game, and the new forge is very impressive, but the guns and movement still feels shitty, and the hyperfocus on what a dozen or so competitive players want, at the expense of the rest of the playerbase still feels incredibly tone deaf
I play it when I'm waiting for my friends to get online to play something else
Hyperfocus on streamers is why I don't play competitive games anymore. Devs need to learn how to ignore streamers, because they are almost universally idiots who know nothing about game design.
Halo 5 did so much right later in it's life. Over 220 weapons made games like fiesta absolutely amazing to play, and the PvE (warzone, warzone firefight) experience gave those of us who don't want to sweat a fun place to play
Then they threw it all away for infinite. And when they were called out on their crap, instead of fixing it, they added some crap to a side room at their convention and said "everyone is welcome at halofest." Note that none of the crap they added to said convention had any impact on the game, it was things like a cosplay contest or a Q&A session that suspiciously didn't ask any hard questions.
My biggest gripe with halo 5 was the lootcard system, where you could technically pay money for the best weapons and vehicles and bring them into a match were your opponents didnt have access to those same items. Its a game imbalance that should have never been implemented.
It wasn't great, but it did do somethings right, that Infinite doesn't. Everything in Halo 5 could be earned in-game, without spending real money (barring a few announcer voices). There was even a bit of logic and a game to it; you worked through bronze, then silver, then gold. I didn't spend a cent past the original purchase price, and after a year I had every unlock.
Infinite? Want that nice piece of armor? Cough up $20. Missed it? Better hope it comes back sometime, otherwise you're SoL
Halo MCC just went on sale, is the only thing I really wanted to (re)play anyways.
I enjoyed the single player for what is was even if I found the story and major moments in it a bit lackluster (although the gameplay is really good). But the multiplayer just didn't grab me, I've played more halo 3 and reach that infinite in the time that infinite came out.
Incredible game with horrific management. If the game launched feature complete & the seasons had anything of substance, I'm certain it'd have fared better
Incredible game with horrific management. If the game launched feature complete & the seasons had anything of substance, I'm certain it'd have fared better