this post was submitted on 11 May 2024
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Helldivers 2
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Not here to justify on behalf of the developer but the idea of the pelican taking damage and needing to act accordingly makes sense to me.
Given how there's a reliable method to reproduce the behaviours mentioned above makes it seem less like a bug in general
Except it makes no sense as a gameplay mechanic at all, isn't explained anywhere and fucks over people who are supposed to work as a team by getting rid of the samples.
It's 100% a bug. If it isn't, then it's a reaaally stupid decision that should immediately be reversed.
I think it makes enough sense personally, though I agree with you that it could be communicated to the players by the pilot.
There needs to be a sense of urgency around leaving as soon as the pelican touches down
The pelican can stay there till the end of the mission, surrounded by bugs, bots. The instant one person gets in, the mission ends. It's a bug.
He's saying there could be a hidden mechanic behind it, while I agree with you that it's annoying af, it could be a fun added urgency. If it didn't appear so much like a bug, and the game actually made you aware thats what it was trying to do.
This seems to only happen after it's taken damage. If the pelican is on fire, consolidate all of your samples to one person and have them board first.