this post was submitted on 11 May 2024
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Helldivers 2

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So in a first for my group, we were hit with three bugged and failed missions tonight.

1st was a defense missions where bugs stopped spawning and missiles stopped shooting.

2nd what the extraction vehicle left immediately when one person entered it.

3rd what no one could get in the shuttle.

This was a serious WTF night, we lost so many samples. While I appreciate the devs, stop trying to balance and fix some bugs.

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[–] vikingtons 2 points 6 months ago (1 children)

Not here to justify on behalf of the developer but the idea of the pelican taking damage and needing to act accordingly makes sense to me.

Given how there's a reliable method to reproduce the behaviours mentioned above makes it seem less like a bug in general

[–] Maalus 2 points 6 months ago (1 children)

Except it makes no sense as a gameplay mechanic at all, isn't explained anywhere and fucks over people who are supposed to work as a team by getting rid of the samples.

It's 100% a bug. If it isn't, then it's a reaaally stupid decision that should immediately be reversed.

[–] vikingtons 0 points 6 months ago (1 children)

I think it makes enough sense personally, though I agree with you that it could be communicated to the players by the pilot.

There needs to be a sense of urgency around leaving as soon as the pelican touches down

[–] Maalus 2 points 6 months ago (2 children)

The pelican can stay there till the end of the mission, surrounded by bugs, bots. The instant one person gets in, the mission ends. It's a bug.

[–] [email protected] 1 points 6 months ago

He's saying there could be a hidden mechanic behind it, while I agree with you that it's annoying af, it could be a fun added urgency. If it didn't appear so much like a bug, and the game actually made you aware thats what it was trying to do.

[–] vikingtons 0 points 6 months ago

This seems to only happen after it's taken damage. If the pelican is on fire, consolidate all of your samples to one person and have them board first.