this post was submitted on 10 May 2024
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I wish that there were an easier route to just let a random player get a reasonably modded install. It's nice, but getting there is a big barrier. Something like what Wabbajack does, but at a Steam level, like "install community DLC", and in a way that one could manage mods from that point.
There are hundreds of mods that reasonably improve the gsme, and sorting through and comparing all of then is time-consuming.
That is, make it really accessible to users not familiar with modding who don't want to put a lot of time in, but let it be a "new base install" for most Fallout 4 players that could itself be nodded.
But that's exactly what wabbajack is. It's really easy to set up. It's like a one click install.
So, I'd like it to be even more approachable, so that most people who play Fallout 4 and the DLC can have a reasonable shot at also experiencing a fully-nodded environment. I guarantee that only a tiny fraction of people who have played Fallout 4 have tried a heavily-modded run, be it Wabbajack or mod-manager based.
I also had headaches working on it, but that's probably because I was trying to run it on Linux.
Lastly, I'd like to be able to use that as a base point for modding. Like, have Wabbajack just essentially creating a Mod Organizer 2 configuration or something like that, so that one can use it as a base for further changes, so that the people who want to really spend the time tweaking their setup can also benefit. I'd just like to get players over the hump of getting a working, heavily-modded environment that can still be modded as easily as possible. Creating a working modded environment with hundreds of mods where one can tweak further as one wants is just a large, time-consuming undertaking that requires some familiarity with the system, as things stand.
Wabbajack does use a MO2 install......at least it can. Everything you're describing exists. The future is now, old man.