this post was submitted on 08 May 2024
49 points (96.2% liked)
Steam Deck
15038 readers
857 users here now
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What I love about Horizon Chase Turbo is that it celebrates old school racing games made during a time that it was simply impossible to create a realistic driving physics engine (I mean nowadays Wreckfest runs like butter on most modern smartphones which kind of breaks my brain a little). Horizon Chase recognizes this genre of arcade racing for how it should be seen from the perspective of modern driving physics engines, not as a curious but obsolete historical oddity but as an expression of what racing games can be outside of a narrow continuum with racing sims on one end and GTA or Forza style arcade style racing games on the other.... that are mainly focused on sanding off rough edges to the game mechanics implications of driving sim physics rather than treating the departure from semi-realistic physics as a creative opportunity.
(I suppose there are cart racers that arent really on that continuum but they arent really concerned with evolving the racing genre for the most part)