this post was submitted on 13 Apr 2024
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Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[–] [email protected] 16 points 7 months ago (5 children)

Doesn't STS run on Java, not Unity?

[–] redeven 74 points 7 months ago

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

[–] slimerancher 37 points 7 months ago

Don't know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[–] [email protected] 35 points 7 months ago (2 children)

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4

[–] [email protected] 9 points 7 months ago (2 children)

Sorry, you have been blocked

You are unable to access medium.com

Great website.

[–] EdibleFriend 16 points 7 months ago

YOU KNOW WHAT YOU DID

[–] Agrivar 3 points 7 months ago (1 children)

What the heck did you do to get blocked by Medium.com?!?

[–] sensiblepuffin 2 points 7 months ago

I'm going to guess they're skipping redirects - that's what the issue was for me.

[–] [email protected] -1 points 7 months ago

libgdx

Which is a game dev library for Java, so OP was right.

[–] [email protected] 16 points 7 months ago

From the article:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[–] astanix 14 points 7 months ago

Perhaps they were saying they started on unity and decided to migrate to Godot instead