this post was submitted on 12 Apr 2024
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Helldivers 2
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Balance is in a pretty nice spot for a young game. I think there will be some tweaks, but there's a lot of viable builds, which is ideal.
Hopefully they can find out what to do with the HMG and a few of the others.
MG and HMG seem fairly okay, not as desirable as other weapons, but MG at low level is still pretty useful.
The Stalwart, though, I have no idea when I'd ever want to bring that. What is it's purpose?
Use Stalwart as you would a primary. It becomes viable if you bring a Supply Pack and supply yourself with ammo. The issue then becomes that you don't have a "support" weapon, so you'd have to sub your primary for something that may fill that role, such as the slugger for armor for example. With the new warbond, this build becomes even more viable with the grenade launcher secondary.
Now that's an interesting thought, I hadn't considered how explosive medium armor penetrating primaries could make Support weapons that focus on crowd control more viable as you have alternatives for addressing medium and larger enemies.
Right there's only a few support weapons that have medium pen and they're low capacity, so if that's your niche a more generalist support weapon might bring you better mileage.
Stalwart shines when you use it as your primary because your actual primary is a bootleg support weapon (for example the eruptor)
In the early game, it was amazing. Now, I take it to clear chaff on bug missions while using the slugger or dominator for bigger things.
I use scorcher/eruptor/dmr etc as the backup and stalwart+supply pack as primary. Setting the stalwart to the highest rpm is plainly awesome for suppressing bots and shredding chaff.
And now with the new supplies upgrade those 4 boxes on the backpack last me way past the cooldown for a new pack
I just watched a video of a solo on Helldiver where they used the HMG to shred Hulks in the face. So I'll be trying that