this post was submitted on 02 Apr 2024
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Skywind
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A total conversion mod project, re-imagining Morrowind in the Skyrim engine.
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In theory, updates aren't a bad thing; the Special Edition caused us a big headache, but the result is a way more stable and performant game. Recompiling the game does break injection-dependent integration (SKSE), though, and some of the CK releases have introduced bugs that the community then needs to fix.
Thanks for explaining. I still really wish I could help this project. The allure of getting an easier job constantly looms over me ๐ถ
There's definitely room to help if you have time! Filecutting and navmesh are some of the quicker tasks to master; the former has quite a low barrier of entry in particular.
If you don't have time, that can't be helped; thanks for the good intention at least!