this post was submitted on 31 Mar 2024
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It's a fantastic game, my second favorite in this genre in recent years after Axiom Verge. Worth mentioning that it can be quite hard at times, in particular at bosses, but I feel it gives you more than enough tools to learn their patterns and beat them.
The protagonist's time-manipulation power is really neat, you have the ability to slow or even stop time for short periods which is handy when you're stuck on "OK, so how the hell do I dodge this attack". There's also a "grazing" mechanic that lets you recover HP by getting close to the enemy or their bullets, which you can use to recover mid-battle if there's a particular attack pattern you can't dodge perfectly.
I'm now playing the sequel and having a much better time, though it does lose some of the uniqueness of the first game in favor including more common elements seen in games of this genre.
Balatro to me is a card/deckbuilding roguelike that just happens to use the poker rules because people are familiar with those and it helps shrink the learning curve.
The focus is not getting the best poker hand, but rather on finding a strategy that maximizes the chips you get with the tools you're given each run. I just had a very successful run where I build a deck solely focused on getting "Two Pair" hands all the time.
Thanks for info.
Will give Balatro a try sometimes. I like card games in general. Not the card / deckbuilding rougelikes we are getting these days though, but this looks closer to a "pure" cards game.