this post was submitted on 30 Mar 2024
227 points (95.6% liked)
PCGaming
6612 readers
13 users here now
Rule 0: Be civil
Rule #1: No spam, porn, or facilitating piracy
Rule #2: No advertisements
Rule #3: No memes, PCMR language, or low-effort posts/comments
Rule #4: No tech support or game help questions
Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.
Rule #6: No game suggestions, friend requests, surveys, or begging.
Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts
Rule #8: No off-topic posts/comments
Rule #9: Use the original source, no editorialized titles, no duplicates
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The premise of the first and second game is built off friendly fire. You can't have Helldivers without friendly fire.
Friendly fire isn't.
I remember the first time I learned this lesson. Cluster bomb called in, killed the other 3 of my team. I learned it again on the 120mm HE, and the 380mm HE. The mortar sentry.
Bouncing a 500kg off something right into your face will never not get a hearty laugh from me. We can send beacons into space, but we can't mark a location without being in dangerously close range.