this post was submitted on 12 Mar 2024
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AssholeDesign

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This is a community for designs specifically crafted to make the experience worse for the user. This can be due to greed, apathy, laziness or just downright scumbaggery.

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[โ€“] IsThisAnAI -5 points 9 months ago* (last edited 9 months ago) (3 children)

๐Ÿ‘Œ๐Ÿ‘ latency ๐Ÿคฃ

You people just make shit up. The human eye can't see above 60fps!

Imagine believing you are going to notice .001 poling rate. Maybe we can get a dac that fully saturates a pciex16 lane

[โ€“] Buddahriffic 1 points 9 months ago* (last edited 9 months ago)

I absolutely notice when a game defaults to a resolution with 60hz refresh rate. It's not even so much a stutter or stall as it just feels "off" and then feels "normal" if I adjust the settings to 144hz.

Though I don't notice this when playing a game that has fps capped to 60, as long as the monitor is refreshing at 144hz still.

I've also had a few ms of latency adjustment make the difference between frequently missing notes and being able to sustain long combos in guitar hero or similar rhythm games.

It's subtle to the point where it's difficult to measure objectively (if it's even possible to measure something where subjectivity is built in like sensory processing), but based on those I think our temporal resolution is higher than 60 fps in certain cases.

Edit: Though I'm not sure I agree that the latency difference between an internal and external sound card will be very noticeable. I used a USB dual pre for gaming for years and never noticed anything off with it. I might try breaking it out again to see if it makes a difference in rhythm games.

[โ€“] frostysauce 0 points 9 months ago

What do eyes and frames per second have to do with audio latency?

[โ€“] [email protected] -1 points 9 months ago

The human eye can't see above 60fps!

That's true until you get into VR. Then 90fps seems to be the threshold.

I'll leave the rest to the audiophiles.