this post was submitted on 09 Mar 2024
397 points (87.7% liked)
Gaming
3164 readers
429 users here now
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Can someone sales pitch help divers and the other one?
I’ve noticed a thriving hell diver community here and I need to decide if I want in
Helldivers is a game where you play in a squad of 1-4 (solo, friends, or it'll pair you with randoms) to drop down to planets and try to survive against bugs or automatons while completing some objectives.
The galaxy map is dynamic, with aliens pushing from multiple directions toward "Super Earth", and the more the entire community fights on planets, the more they're pushed back. Planets can be liberated, or we can lose them (RIP Malevelon Creek). It's chaotic and fun, and basically "Starship Troopers the video game".
Ooh, that actually sounds like it kicks ass.
I love PvE of small teams against monsters way more than PvP. (Mostly because I get railed in PvP because there's not enough time in my day to get that good).
It’s a “glorious chaos” kind of game. The developers made a wide variety of explosive weapons on purpose so that things got chaotic. There is no (and never will be) PvP mode strictly speaking, but friendly fire is always on and cannot be turned off. Teammates will kill each other accidentally all the time, but there’s little penalty for dying, they just call you right back in. Seems kinda grindy to me to get to level 10 where you start to unlock much better weapons.
If you enjoy the game, it doesn't feel too grindy. I highly recommend playing with friends if possible. Killing each other on "accident" is incredibly fun.
I've been having a blast with it. It really feels like you're in a movie.
Wait... that's just Deep Rock Galactic!
(With a skybox)
It's very similar in a lot of good ways.
Always found DRG to be a bit boring. I know thats hearsay but Helldivers just feels a lot more alive
DRG can be hard but you can basically control every important combat variable. Helldivers gets super chaotic which makes for some really funny/awesome/desperate moments
Think you hit the nail on the head. The tension is far greater in Helldivers. I never really felt stressed in DRG… it was more zen.
Yeah, same here. I love both games but DRG satisfies my need to execute/show off with perfect maneuvers and optimize the hell out of every movement or action (both as an individual inside a team, and as a team when everyone coordinates on more "important" stuff).
Whereas helldivers is basically designed so you can definitely "play well" and have more impact, but also, unless you're some god gamer, some stuff is gonna go completely sideways sometimes. Which also means that impactful suicidal plays can absolutely be valid !
And the automaton part feels like being in "Terminator the video game"
Well, you sold me on not playing Helldivers for the same reason I will never play Lethal Company: bug creatures.
You don't ever have to deal with the bugs if you don't want to. There's an entire second war going on with the Automatons, and the devs have clearly left themselves room for at least 2 more factions. I guess the first game had another faction of aliens that isn't in the game yet.
But I get it if the bugs are enough to put you off getting it, I had to essentially solo part of Elden Ring in co-op for a buddy because the hands in that game trigger his arachnophobia.
Yeah, if you don't like bugs, you're going to have a bad time.
Does it end, or is it like an everlasting thing?
The gameplay loop doesn't really end. You just keep unlocking stuff as you play that you can experiment with to try to improve your armor and ship.
Thanks. I looked into it to see if it's playable on the Steam Deck, since a lot of online games aren't due to anti cheat software. Looks like it is playable, so I'll see how people like playing it on the steam deck and see about picking it up.
I wish I had the time to invest, but with a new born I'm lucky to get 30 minutes to myself a day
You'll get some time back soon! I mostly play after my little one goes to sleep for the night.
The launch trailer is pretty good, though I honestly feel like the actual graphics at launch turned out better than the trailer showed.
In short, on one side of the war it's Starship Troopers. On the other side, it's the Terminator Wars. There is a developer assigned to act as a DM of sorts, and they influence the way the war unfolds while the entire community fights to achieve the goals of said war.
The game is both very fun and very challenging. It has a good balance of making you feel completely badass one moment, and then absolutely humbling you moments later. The missions can get very intense at a moment's notice. I've also had a pretty good time playing with randoms, and toxicity is incredibly rare (I have yet to encounter any, myself).
Everyone compares the game to starship troopers and Terminator but I haven't seen anyone mention that the game loop is literally left4dead. I guess everyone forgot about those games.
I could see that, with the horde shooter aspect; but you can't call in airstrikes and orbital bombardments on top of the horde (and your friends). The missions in L4D are also linear, compared to the open area/extract method of HD2.
Thanks, that sounds pretty cool!
Does it still have kernel anti-cheat?
Yes, though the devs have stated that replacing it is something that they're considering as there's still been issues with cheaters and I think they said 2 out of every 150 players were having gameplay problems directly related to the anticheat. I don't expect to see kernel level anticheat go away completely, but I hope that they'll at least replace it with something less nasty like Easy Anti-Cheat.
Yeah that was pretty much my dealbreaker for the game. Happy they are looking into it. Seems like a fun one
Help divers launches helpers to a planet to help bugs and bots. Help them stop being a menace.
You should know Helldivers 2 did at one point (still does?) install GameGuard, a kernal level (root kit) anti-cheat.
Developers response (from 2 months ago):
https://www.reddit.com/r/Helldivers/comments/19dp2qw/helldivers_2_nprotect_gameguard_anticheat/
Have you seen Starship Troopers?
Yes, but I watched it on a date and I don’t remember the movie, maybe I should watch it tonight though.
Service guarantees citizenship.
I just finished watching Starship Troopers, I only remembered a thevstart, and the Klendathu scene with the bug butts.
Fantastic movie! The only good bug is a dead bug!