this post was submitted on 03 Jul 2023
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The only time I don't mind them is when they're hiding story spoilers.
I can agree there, but I also think they could simply reword the goals so as not to include spoilers.
Like instead of "Kill or Show mercy to Krai'g, Kraken of the Deep" just a simple "deal with the final boss" would suffice.
Reminds me of a time when in Final Fantasy XIV they added a character title that was a spoiler for an expansion ending. Character titles appear under every character name out in the open, and hundreds of people across servers, who had finished the game, changed theirs to be a spoiler. Resulted in the quickest patch roll out that I've ever seen.
I think this is a step in the right direction.
However, what if it's a secret boss? Should the hidden trophy say "defeat the secret adversary"?
I'd rather stumble upon these things completely blind so I don't know how they can give the trophy a meaningful unhidden label without spoiling something.
Stuff like this is another reason why I believe trophies are useless, outside of a miniscule dopamine dose from hearing that jingle upon beating a hard challenge, and knowing what % of players beat a certain story boss and seeing that % go down the further you progress in a game and start feeling like some badass...
Nah I think we'd be better without 'em.
You can be vague enough that it doesn't even tell you it's a secret boss. Or make it part of a larger achievement like "defeat all bosses."