this post was submitted on 03 Jul 2023
298 points (98.4% liked)
FREEMEDIAHECKYEAH
1809 readers
1 users here now
๐ฟ ๐บ ๐ต ๐ฎ ๐ ๐ฑ
๐ดโโ ๏ธ Wiki / ๐ฌ Chat
Rules
1. Please be kind and helpful to one another.
2. No racism, sexism, ableism, homophobia, transphobia, spam.
3. Linking to piracy sites is fine, but please keep links directly to pirated content in DMs.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Hey can I ask you more about what was the good that happened? I donโt know about it but seems interesting!
So taking Doom as an example, Doom now runs on just about every computer you can imagine, from handhelds to pregnancy tests. However, just having Doom run everywhere is only part of it, the various "ports" of Doom have also enhanced the original engine, adding new features like mouselook or even entirely new rendering engines.
Because it's all open source, all of these changes and enhancements can be used by different ports and they all benefit from it.
If i had to guess, it being able to run on all the random shit it does is because its open source.
That and all of the mods.
Correct me if I'm wrong, but weren't the original Half-Life based on this engine?
So, Counter-Strike wouldn't have existed in this form, and DOTA 2 wouldn't have been made in the engine it was.
Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.
So, probably a lot of Valve's games wouldn't have seen the light of day, and they wouldn't have had the capital to make Steam.
Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.
Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.
Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.
Since then almost all publishers have prevented modding in games.
Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future ๐
I like your story, but itโs completely wrong ๐
Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely
Isn't that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?
Yes and I am an idiot ๐คฆโโ๏ธ
Don't be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity
VR mods, for example. Team Beef was able to port Doom 1-3, Quake 1-3 (4 is being worked on) and Return to Castle Wolfenstein to the Quest.
They said they won't touch leaked source codes as they are iffy to use.
Half-life was based off a modified Quake engine. So ya, it sorta helped create Valve and Steam.
It was open sourced the year after Half-Life's release though, so Valve got it from id long prior to that.