this post was submitted on 03 Jul 2023
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[โ€“] [email protected] 7 points 1 year ago (2 children)

Correct me if I'm wrong, but weren't the original Half-Life based on this engine?

So, Counter-Strike wouldn't have existed in this form, and DOTA 2 wouldn't have been made in the engine it was.

Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.

So, probably a lot of Valve's games wouldn't have seen the light of day, and they wouldn't have had the capital to make Steam.

[โ€“] [email protected] 6 points 1 year ago* (last edited 1 year ago) (1 children)

Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.

Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.

Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.

Since then almost all publishers have prevented modding in games.

[โ€“] [email protected] 3 points 1 year ago

Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future ๐Ÿ˜Š

[โ€“] [email protected] 0 points 1 year ago (1 children)

I like your story, but itโ€™s completely wrong ๐Ÿ˜‚

Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely

[โ€“] [email protected] 8 points 1 year ago* (last edited 1 year ago) (1 children)

Isn't that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?

[โ€“] [email protected] 8 points 1 year ago (1 children)

Yes and I am an idiot ๐Ÿคฆโ€โ™‚๏ธ

[โ€“] [email protected] 7 points 1 year ago* (last edited 1 year ago)

Don't be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity